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Offline regen2k9

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075490#msg1075490
« Reply #12 on: May 29, 2013, 11:03:32 pm »
The balancing issue isn't so much about its use on your creatures... its a bout its use on THE OPPONENT's creatures.
In a sense, this + GP on an enemy creature will yield the best QC in the game I think... Throw in BB for added fun.
Didn't even think of that.  Good call.  Imo, the way it is now, it's UP for self-use and balanced for use on the opponent.  I wonder if in-game it would be possible to code it as 2 turns for self, 1 turn for opponent.  That way both uses would be more balanced imo.  Or, scratch that and just have a slightly lower cost for the ability (4 instead of 5)?  Don't mind me, I'm brainstorming as I write this lol. 

Hmm...I think I like my second option better than the first, especially since creatures like graboid, seraph, and gargoyle only really need 1 turn of protection.  Yeah, scratch my first idea of the different duration for each player. 1 turn is fine. Thoughts?

Quote from: EmeraldTiger
so opponent plays this on his/her creature, player can make it backfire?

Imo this is ok.  I see it as balance built into the card.  However, this is another reason that I think the cost should be lowered by 1.
« Last Edit: May 29, 2013, 11:05:23 pm by regen2k9 »
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Offline OdinVanguard

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075495#msg1075495
« Reply #13 on: May 29, 2013, 11:15:07 pm »
so opponent plays this on his/her creature, player can make it backfire?
Actually, I was thinking you play this on opponent's creature to make it backfire...
Its a nasty counter to armagios, for instance.

Typically, a mono or duo won't be set up to receive heavy drain of their core element(s).

This is the reason that unupgraded dispersion shield only drains 1 :entropy whereas the upgraded version drains 3 :rainbow per point of damage absorbed.

Depending on the casting cost, this card + GP may end up being a more effective form of QC than even devourer fractal.

More importantly, it will be very hard on non-rainbow type decks since bows are typically better prepared to deal with devourer like quanta drains. If this card is splashable, that will make a pretty significant impact on meta gameā€¦ I.e. people will either have to play bows more often, or else pack counters specifically to deal with this form of QC.

Lots of troll potential in this one.
« Last Edit: May 29, 2013, 11:32:23 pm by OdinVanguard »
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Offline EmeraldTigerTopic starter

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075676#msg1075676
« Reply #14 on: May 30, 2013, 02:29:02 pm »
Odin if you think it can be balanced go ahead and post it.

I have another that came to mind.

or

I am think that it will act similar to Singularity, but in a perm form.
Things it could do:
1. self replicate
2. transfer or redistribute quanta between both players
3. destroy other permanents.
4. ???

this may be too crazy of an idea.
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Offline Rutarete

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075691#msg1075691
« Reply #15 on: May 30, 2013, 03:49:24 pm »
We already have Adrenaline, copying, giving quanta, changing both attack and hp, harmful/detrimental effects to creatures (CC), creature-changing (mutation), and random activated abilities (also from mutation).* So if you want this to be a good, new unpredictable idea, try to think of something besides what's listed.

*I may be forgetting some things.
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Offline EmeraldTigerTopic starter

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075816#msg1075816
« Reply #16 on: May 31, 2013, 01:00:14 am »
OK, how about I do things this this way. I provide a topic. Everyone works together till it is ready for the smithy.

And the topic is
Spoiler for Hidden:

I have an idea for element, but i would like to see what everyone else comes up with.
« Last Edit: May 31, 2013, 01:02:34 am by EmeraldTiger »
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Offline ZephyrPhantom

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075876#msg1075876
« Reply #17 on: May 31, 2013, 04:25:26 am »
Seeing those four similar images made me think of a 'tribal' series similar to russianspy's Crystal creatures.

Perhaps a series of creatures with the passive 'Jackal' that all buff each other?

Offline regen2k9

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075965#msg1075965
« Reply #18 on: May 31, 2013, 01:30:10 pm »
OK, how about I do things this this way. I provide a topic. Everyone works together till it is ready for the smithy.

And the topic is
Spoiler for Hidden:

I have an idea for element, but i would like to see what everyone else comes up with.

At first I was going to say  :life, but since it's a hyena, which makes me think of african plains areas, or even barren pseudo-desert areas, I would say  :earth is more fitting.  Due to popular culture's mischievous portrayal of hyenas,  :darkness works too.
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Offline artimies7

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075967#msg1075967
« Reply #19 on: May 31, 2013, 01:31:12 pm »
OK, how about I do things this this way. I provide a topic. Everyone works together till it is ready for the smithy.

And the topic is
Spoiler for Hidden:

I have an idea for element, but i would like to see what everyone else comes up with.

At first I was going to say  :life, but since it's a hyena, which makes me think of african plains areas, or even barren pseudo-desert areas, I would say  :earth is more fitting.  Due to popular culture's mischievous portrayal of hyenas,  :darkness works too.

Earth with a Darkness ability?
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Offline regen2k9

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075968#msg1075968
« Reply #20 on: May 31, 2013, 01:31:54 pm »
OK, how about I do things this this way. I provide a topic. Everyone works together till it is ready for the smithy.

And the topic is
Spoiler for Hidden:

I have an idea for element, but i would like to see what everyone else comes up with.

At first I was going to say  :life, but since it's a hyena, which makes me think of african plains areas, or even barren pseudo-desert areas, I would say  :earth is more fitting.  Due to popular culture's mischievous portrayal of hyenas,  :darkness works too.

Earth with a Darkness ability?
Works for me!
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Offline EmeraldTigerTopic starter

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075969#msg1075969
« Reply #21 on: May 31, 2013, 01:34:09 pm »
What I am trying to teach here is research is important to good card thematics.
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Offline regen2k9

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075971#msg1075971
« Reply #22 on: May 31, 2013, 01:38:29 pm »
What I am trying to teach here is research is important to good card thematics.
Are you saying we're doing something wrong?  Not trying to be defensive, I'm just not sure if that's what you mean or not.
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Offline EmeraldTigerTopic starter

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Re: Name it: Post it https://elementscommunity.org/forum/index.php?topic=49561.msg1075972#msg1075972
« Reply #23 on: May 31, 2013, 01:42:31 pm »
nothing wrong really, but see what you can find on the web look at Facts and Mythology and see what can be derived from the information.
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anything
blarg: