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Offline 0gr0Topic starter

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Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg374907#msg374907
« on: August 02, 2011, 11:10:21 pm »
what do you think???
NEED IDEAS!!!!!!!
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Offline n00b

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg374909#msg374909
« Reply #1 on: August 02, 2011, 11:13:54 pm »
Maybe something like "Doubles damage dealt to opponent and deals original amount to itself." Ex. Deals 5 damage, use Murphy's Law to make it deal 10 damage to opponent, but deals 5 damage to owner of card. Or maybe just a high-hitting monster that hurts its owner half of what it hurts the opponent.
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Offline Kakerlake

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg374940#msg374940
« Reply #2 on: August 03, 2011, 12:18:25 am »
I have 2 ideas how to create Murphy's Law.

5 :entropy Murphy's Law:
Each time Murphy's Law is cast, a new effect happens, depending on how many Murphy's Laws have already been cast.
  • Random effect, chosen of the following:
    • 2x Nova (3x upp)
    • 2 Damage to every Creature (only opponent upp)
    • 5 Damage to opponent (7 upp)
    • Nothing happens
  • Opponent is directly damaged for 1-10 dmg (drain upp)
  • Random effect, chosen of the following:
    • 10 Spell Damage to both Players (15 upp)
    • Destroy Both players Weapon and Shield (and 2 random Permaments upp)
    • Both Players are Silenced (Only opponent upp)
    • Both Players draw 2 cards or until hand is full (3 upp)
    • 2 Effects happen, one from 1st Murphy's Law and the 2nd Murphy's Law
  • Both Players recieve 3 Mutants (you get 2, opponent none upp)
  • All Creatures, Permaments and Hands are sent back into the decks (even immaterial cards). Decks are shuffeled, both players Health is set to 80 and Quanta Pools are emptied (draw 2 cards upp)
    yes, already played spells and destroyed creatures/permaments will stay lost
  • All Creatures are Mutated. (imroved upp)
  • 60 direct damage to Opponent, consume all Quanta. (70 up)
  • 5th Murphy's Law happens, then the 7th.
  • 500 direct damage to Opponent
7th, 8th and 9th Law can only be reached, if either both players use Murphy's Law, or a player mindgates the Laws.

7 :entropy Murphy's Law:
Both players lose random creatures until one player has no creatures left. The same is repeated for Permaments and Cards.
(2 cheaper cost upp)

Example:
I have 6 Creatures, 12 Permaments (one is Sanctuary) and 3 Cards.
Opponent has 5 Creatures (2 Immaterial), 10 Permaments (2 Immaterial) and 5 Cards.
 - Myrphy's Law is cast.
Both players lose 3 Creatures (opponent has only 2 immaterial left, which don't count)
Both players lose 8 Permaments (again, Immaterials don't count)
Both players lose 0 cards (My hand is protected by Sanctuary, so no player loses any card)

Offline n00b

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg374942#msg374942
« Reply #3 on: August 03, 2011, 12:22:36 am »
Nice, I have to agree with your second example... much better than mine :P
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Offline Naesala

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg378361#msg378361
« Reply #4 on: August 10, 2011, 05:19:56 am »
I don't particularly like the first idea by kakerlake for Murphy's Law mostly because there are too many positive outcomes. I believe the multiple effects that vary by activation are good though.
Here's my idea:
Murphy's Law 6 :entropy
 :entropy Activate random effect

Effects include (though not limited too)
Random stat reduction to monsters
Random damage to player
Random mutatations
Random card discard
All creatures poisoned.
All creatures destroyed
Any negative effect kakerlake mentioned
Etc.
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Offline Essence

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg378363#msg378363
« Reply #5 on: August 10, 2011, 05:30:52 am »
Murphy's Law: If it Can Go Wrong, it Will.

All random effects produce the worst possible result (from the opponent's perspective).

In other words, Chaos Seed always produces Lightning, Pandemonium always produces Twin Universe, Mutation always produces a Mutant, Chaos Power always produces +5 | +5, and so on.   Might be a bit overpowered that way, but that's the best definition of the card. :)
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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg378370#msg378370
« Reply #6 on: August 10, 2011, 05:41:12 am »
Whatever can go wrong, can go wrong...

Permanent.

"All spells and abilities have a chance to fail."

By fail it means you pay the quanta (And in the case of spells, the card) but nothing happens.

Offline Naesala

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg378377#msg378377
« Reply #7 on: August 10, 2011, 05:50:37 am »
By the way, love the art.
Whatever can go wrong, can go wrong...

Permanent.

"All spells and abilities have a chance to fail."

By fail it means you pay the quanta (And in the case of spells, the card) but nothing happens.
^this works too, but the %fail would take awhile to figure out what % is good and balanced. I'd say 40%
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pancosis

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg386596#msg386596
« Reply #8 on: August 30, 2011, 04:02:11 am »
based on what other people have suggested and an idea i had, i came up with this:
---1500 :electrum-->

Wadjet

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg386680#msg386680
« Reply #9 on: August 30, 2011, 09:52:57 am »
^ I like

(Hi)


Offline Naesala

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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg386720#msg386720
« Reply #10 on: August 30, 2011, 12:15:13 pm »
I'd up the percentage some, but your chosen effect is good I guess.
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Re: Murphys ´Law https://elementscommunity.org/forum/index.php?topic=29392.msg386826#msg386826
« Reply #11 on: August 30, 2011, 05:50:11 pm »
It is the greatest mystery of all...
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