I have 2 ideas how to create Murphy's Law.
5
Murphy's Law:
Each time Murphy's Law is cast, a new effect happens, depending on how many Murphy's Laws have already been cast.
- Random effect, chosen of the following:
- 2x Nova (3x upp)
- 2 Damage to every Creature (only opponent upp)
- 5 Damage to opponent (7 upp)
- Nothing happens
- Opponent is directly damaged for 1-10 dmg (drain upp)
- Random effect, chosen of the following:
- 10 Spell Damage to both Players (15 upp)
- Destroy Both players Weapon and Shield (and 2 random Permaments upp)
- Both Players are Silenced (Only opponent upp)
- Both Players draw 2 cards or until hand is full (3 upp)
- 2 Effects happen, one from 1st Murphy's Law and the 2nd Murphy's Law
- Both Players recieve 3 Mutants (you get 2, opponent none upp)
- All Creatures, Permaments and Hands are sent back into the decks (even immaterial cards). Decks are shuffeled, both players Health is set to 80 and Quanta Pools are emptied (draw 2 cards upp)
yes, already played spells and destroyed creatures/permaments will stay lost - All Creatures are Mutated. (imroved upp)
- 60 direct damage to Opponent, consume all Quanta. (70 up)
- 5th Murphy's Law happens, then the 7th.
- 500 direct damage to Opponent
7th, 8th and 9th Law can only be reached, if either both players use Murphy's Law, or a player mindgates the Laws.
7
Murphy's Law:
Both players lose random creatures until one player has no creatures left. The same is repeated for Permaments and Cards.
(2 cheaper cost upp)
Example:
I have 6 Creatures, 12 Permaments (one is Sanctuary) and 3 Cards.
Opponent has 5 Creatures (2 Immaterial), 10 Permaments (2 Immaterial) and 5 Cards.
- Myrphy's Law is cast.
Both players lose 3 Creatures (opponent has only 2 immaterial left, which don't count)
Both players lose 8 Permaments (again, Immaterials don't count)
Both players lose 0 cards (My hand is protected by Sanctuary, so no player loses any card)