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Offline HyroenTopic starter

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Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043368#msg1043368
« on: February 16, 2013, 08:41:47 pm »
Quite a simple concept, an increase in overall power due to compromising hand space.

Example 1: Wormhole | Wormhole



I believe the mechanic is well suited in :aether Aether.


Unplayable cards may have to always be revealed to the opponent so as to not create reason for suspicion and avoid bug reports.


Discuss.

« Last Edit: February 16, 2013, 08:57:54 pm by Hyroen »
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Offline russianspy1234

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043370#msg1043370
« Reply #1 on: February 16, 2013, 08:48:30 pm »
Quite a simple concept, an increase in overall power due to compromising hand space.

Example 1: Wormhole | Wormhole



I believe the mechanic is well suited in :aether Aether.

Discuss.

as good as the mechanic might be, i shudder at the thought of the amount of bug reports we'd see psoted about it if it was implemented.
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Offline HyroenTopic starter

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043373#msg1043373
« Reply #2 on: February 16, 2013, 08:52:48 pm »
Perhaps any card that is unplayable would always be revealed when drawn. That would solve the bug reports. c:
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Offline Drake_XIV

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043375#msg1043375
« Reply #3 on: February 16, 2013, 08:57:26 pm »
Or it gets shown in hand after it activates?

I really like this mechanic.

I guess it's simply burned if played?  Or would it act like Relic?

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043378#msg1043378
« Reply #4 on: February 16, 2013, 09:13:27 pm »
I think, thematically, the mechanic may be better suited somewhere else, for example Gravity.
Of course, this is ignoring the mechanical alignments with hand manipulation via Time/Fire's drawing, Aether's generation, Aether's denial, Light's protection, etc. or with compromise via Death/Fire's sacrifice, etc.

Offline HyroenTopic starter

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043383#msg1043383
« Reply #5 on: February 16, 2013, 09:20:20 pm »
How does the fact that a card is unplayable relate to :gravity Gravity?

I could see a slight relation to the fact that its "bound" to your hand by forces, or that it is heavy. What's your take?
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Offline Drake_XIV

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043384#msg1043384
« Reply #6 on: February 16, 2013, 09:23:17 pm »
I think he meant in regard to the quanta drain?

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043386#msg1043386
« Reply #7 on: February 16, 2013, 09:33:24 pm »
Nah, was talking about Unplayable. I think it's basically what you said, Hyroen. Basically, anything that sounds cumbersome or unwieldy seems like a Gravity card to me.

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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043394#msg1043394
« Reply #8 on: February 16, 2013, 10:07:05 pm »
So, this is strictly better than a pillar.

Extreme example - 6 if these and 6 mark of Aether cards. No more EQ to worry about. Te only thing this card in particular is counter-intuitive against is Fractal and Nightmare.

But as for the ability, I like it as well.
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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043398#msg1043398
« Reply #9 on: February 16, 2013, 10:25:09 pm »
Keeping also in mind is the fact that depending on how many Unplayables you have in hand, OTKs are out of the question. They should still be able to be discarded however.
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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043399#msg1043399
« Reply #10 on: February 16, 2013, 10:34:01 pm »
Hm, for some reason I put unplayable and stuck-in-hand together. I'll make sure to make that distinction next time.
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Re: Mechanic: Unplayable https://elementscommunity.org/forum/index.php?topic=46964.msg1043400#msg1043400
« Reply #11 on: February 16, 2013, 10:35:25 pm »
I guess it's simply burned if played?  Or would it act like Relic?

 

anything
blarg: