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specter/phantom not full idea https://elementscommunity.org/forum/index.php?topic=26403.msg335782#msg335782
« on: May 17, 2011, 09:04:34 pm »
NAME- Specter UP- Phantom

ELEMENT- Darkness
 
TYPE- Creature

ABILITIES?- (one of these three)
Vanish- (Active) Creature cannot attack nor be targeted during next turn

Illusion/Mirage- (Passive) comes into play disguised as another card of the players mark (ends after opponents next turn)

Possession- (Active) takes control of a creature for three turns (takes abilties plus making it attack its owner)

i have no numbers for the costs and attack/hp this is just me spitting ideas out

sorry if hard to read copied and pasted out of txt document
please notify if this is in the wrong section
thanks

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Re: specter/phantom not full idea https://elementscommunity.org/forum/index.php?topic=26403.msg335796#msg335796
« Reply #1 on: May 17, 2011, 09:36:56 pm »
Vanish- (Active) Creature cannot attack nor be targeted during next turn

Illusion/Mirage- (Passive) comes into play disguised as another card of the players mark (ends after opponents next turn)

Possession- (Active) takes control of a creature for three turns (takes abilties plus making it attack its owner)
Vanish is very similar to Warden's Guard.
Illusion would need to be used to hide another effect.
Possession is really hard to balance especially with Immolation. I would avoid this option.

"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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