I had two interesting ideas for balancing mechanisms and wanted to get some feedback on them. I (even made a card to illustrate them:
Lost Viking|Wandering Viking)
Wander- is a skill that is useable by either player and causes the creature to move to a random slot, so the opponent could potentially get ahold of the creature themselves. If lobotomized, it would autoactivate at the start of its owner's turn
Loot- Is a trait that cuases the creature to absorb a few quanta from several randomly selected pools whenever it enters a slot. This is to make
casting costs more viable
What I would like is an idea of how much these would be worth, in terms of cost theory, as balancing mechanics.