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Offline OdinVanguardTopic starter

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Mechanic Ideas - Wander and Loot https://elementscommunity.org/forum/index.php?topic=45576.msg1027710#msg1027710
« on: January 02, 2013, 06:48:07 pm »
I had two interesting ideas for balancing mechanisms and wanted to get some feedback on them. I (even made a card to illustrate them: Lost Viking|Wandering Viking)
Spoiler for Hidden:


Wander- is a skill that is useable by either player and causes the creature to move to a random slot, so the opponent could potentially get ahold of the creature themselves. If lobotomized, it would autoactivate at the start of its owner's turn

Loot- Is a trait that cuases the creature to absorb a few quanta from several randomly selected pools whenever it enters a slot. This is to make  :rainbow casting costs more viable

What I would like is an idea of how much these would be worth, in terms of cost theory, as balancing mechanics.
« Last Edit: January 02, 2013, 06:50:50 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: