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Offline skyironswordTopic starter

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Balance Mechanics https://elementscommunity.org/forum/index.php?topic=50386.msg1086919#msg1086919
« on: July 14, 2013, 12:50:28 pm »
Balance Mechanics

I decided to make a thread to see if your card was balanced or not. Of course, this isn't always accurate: If everyone thinks it's OP, it probably is. Oh, and this only works for unupped.

Sorry if this has been done before. (Let me guess, it has.)

Now let us open up the spoiler for Not Quite A Flowchart.
Spoiler for NotQuiteAFlowchart:
Too lazy to make an actual flowchart, so you'll have to live with this annoying list format.

1. What type of card is it?
A. Creature > #2
B. Permanent > #4
C. Spell > #5

2. How much health does it have?
A. Zero > #3
B. Anything else > #6

3. Zero Health Formula
Spoiler for Hidden:
<I originally had a paragraph about all the different failed formulas. I might put that back later>

X+(S-Sc)-C-3

S is skill worth (1.5 for no skill) and Sc is skill cost (0 for passive or no skill). See the regular creature formula for more on that.

C is the cost of the card. Self explanatory.

X is scaled: Square the attack. Divide that by 20. If you want, just divide by ten, then halve the result. Round up. (I don't care if you got 0.05 as your result! Round up!)

Your card is balanced if it's anywhere in the -1 to 1 range.

4. Does it generate quanta or draw cards?
A. No
B. Generates quanta
C. Draws cards

5. Does it deal damage?
A. No
B. Yes

6. Creature Formula
Spoiler for Hidden:
So, this is the formula that is most likely to be accurate. Notice I said most likely. I'm sure you could find a way to break it if you tried. [Edit: Purple Nymph breaks it. Completely. I guess I couldn't account for how much that ability is really worth. The formula has been changed to account for Purpley.]

A+Hm+(S-Sc)-C-3

A is attack. C is cost. Those are pretty understandable.

S is skill worth. Put 0 for a horrible ability. (e.g. Singularity, though of course since that is unobtainable this isn't really a great example) Put 1 for an ability that is usually bad, but can be good. (Ghost in the Past) Put 1.5 for no ability. Put 2 for an ability that is situational, but usually useful. (Psion) Put 3 for a good ability (Pretty much all the cards in the game) Put whatever makes sense for an ability that is 100% awesome. (Purple Nymph would have a worth of 8, antimatter's cost)

Sc is skill cost. 0 for passives and activated abilities, as well as having no skill. 1 for a 1 or 2 cost, 2 for a 3 or 4 cost.

Hm is health modifier. It was originally H/3, but that made gravity seem OP. Then I made it H/8, which made fire seem UP. So I've scaled it accordingly.
Spoiler for Health Modifier Graph:
(Too lazy to make a table. Sorry about that.) First column is health, second column is health modifier.
0 > You're reading the wrong formula, go to Zero Health Formula
1, 2 > 1
3, 4 > 1.5
5 > 2
6, 7, 8 > 2.5
9-15 > 3
16-23 > 3.5
24+ > 4

Now let's test it on Crimson Dragon.

12+1.5+(1.5-0)-10-3
15-10-3
2

Erm, well, it's supposed to be in the 1 to -1 range... so... I guess crimson dragon is slightly OP...?

Well, to be honest, I would rather use it over most other dragons :D

If your end result is -1 to 1, your card is very balanced. If your end result is -2 to 2, it's slightly off. -3 to 3 is off. -4 to 4 is very off. -5 to 5 is going to sue you for making cards while on drugs. Above 5 or below -5... ... ... Houston, we have a problem.
<Spell and permanent formulas coming soon. Sorry, but I can't type that much at one time.>
« Last Edit: July 14, 2013, 12:52:19 pm by skyironsword »

 

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