Is it so wrong to create cards that are similar to current cards already in the game?
My reasoning;
A card game should include some fun variations and unpredictability. It should be very open to the player to play
how they want. I've been thinking plenty about this.
Here's my example, although it isn't a perfect one;
Now this card, produces quanta. An argument against it was that Life already had a good quantum producer; Rustler. Granted, Emerald Stone is
not too efficient (numbers can always be adjusted), but it
is a different way of generating life quanta. In this specific example, you move from being a duo-element deck (Rustler requires
) to a mono-element. This has the potential open up a new deck possibilities._____
Thoughts?