No matter what game I play Mill has always ended up as the strategy I've most liked to use. However, in this game, with the lack of a graveyard, milling even one card would require a massive cost for an effect that would be too weak to use as the backbone of a deck. So besides 60-card Stall decks and endless bounce loops, how can Deckout find it's way into Elements without becoming something that ruins the game? I have a few ideas.
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Forced DrawingStrengths: Can win on your own turn, under your control.
Weaknesses: Will only apply when your opponent has a fair number of empty spaces in their hand. Computer opponents may not realize the strategy and regularly empty their hand, but odds are PVP players will realize it and simply keep their hand at 7 cards to minimize effectiveness.
Thought of?: Yes. There's a couple cards in the Crucible and Forge that fit the criteria.
Example:Age Elemental
6
(5
)
Creature
0/2
Your opponent draws a card at the end of your turn. If they have a playable card in their hand, they play it.
Strangely, that one might belong in Entropy, given the last effect (which was implemented to offer some sort of reliability). I believe that a card like that would have some kind of balance, shift into some CC that would end up wiping it out, or simply bring out their trump for them. But with a few on the field, it should offer some reliable mill without breaking the game. The one thing that worries me is the havoc it could wreak with Fractal (OOOH, I hate that phrase...><)
Transferring Cards into CountersStrengths: If cards were transferred into counters that are put on cards, then Deckout could be a relatively fast-average speed strategy, while providing a clear counter.
Weaknesses: The counters would have to represent individual cards, which would be programming hell. When the permanent is destroyed, of course, the cards would have to return to the opponent's deck.
Thought of?: Unless someone takes the idea I had in the "Steal My Idea" section, no. XD
Example:Old Memories
8
Permanent
Add a random card from your opponent's deck to this one (max. 15). If this card is destroyed, will they remember what they lost...?
This one would offer reliable deck-thinning, while offering a clear, concise way to counter the strategy. With Deflags in most, if not all Rainbow decks, this card might end up being under-powered, but that's not exactly bad for a young strategy in a game, no? Anyway, the cards would be kept track of through use of counters that appear on the card, and I think that the cards transferred would be visible by hovering the mouse over it.
Raw DestructionStrengths: Would be hands-down the most powerful strategy.
Weaknesses: Besides having to have stupidly high costs for cards, a probable reaction from the community similar to the first Dune Scorpion, and the fact that this would synergize with stall cards flawlessly? Not much. X3
Thought of?: Of course. Although not usually Earth Element, and all have been turned down (except for Hieroglyph).
Example:http://elementscommunity.org/forum/index.php/topic,18678.0.html (
http://elementscommunity.org/forum/index.php/topic,18678.0.html)
Obviously, these are only ideas. I'd love to hear comments, criticism, and possible ideas.