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Offline EmeraldTigerTopic starter

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How Do We Do Metagame Card Design? https://elementscommunity.org/forum/index.php?topic=32337.msg408563#msg408563
« on: October 12, 2011, 02:21:56 pm »
I would like people's thoughts on this, because I want to learn how.

Discuss.
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Offline Pineapple

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Re: How Do We Do Metagame Card Design? https://elementscommunity.org/forum/index.php?topic=32337.msg408632#msg408632
« Reply #1 on: October 12, 2011, 06:12:38 pm »
1. Decide that you need to make a card that fixes the meta-game.
2. Find out what needs fixing. (You usually do this step before step 1.)
3. Make a card that lessens the impact of an OP (meta-game breaking) card currently in the game, or make a card that allows for competitive use of a UP card currently in the game.

Offline The_Mormegil

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Re: How Do We Do Metagame Card Design? https://elementscommunity.org/forum/index.php?topic=32337.msg408638#msg408638
« Reply #2 on: October 12, 2011, 06:24:33 pm »
1. Define a problem.
2. Find a creative way to solve it without creating another problem.
3. ???
4. Profit.
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Offline OldTrees

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Re: How Do We Do Metagame Card Design? https://elementscommunity.org/forum/index.php?topic=32337.msg408954#msg408954
« Reply #3 on: October 13, 2011, 04:33:45 am »
The title does not distinguish between the 3 primary types of Metagame Card Design.

Type1) Cards that can be used to make a variety of competitive decks.
Type2) Cards that reduce inefficiencies (OP/UP) in the metagame.
Type3) Cards that add new dimensions to the metagame.

Type 1 card design
1) Make the card flexible with a variety of uses, synergies and combos. Cards that fill multiple roles also work.
2) Make the card balanced with the metagame as the standard.

Type 2 card design
1) Find an inefficiency (OP/UP card) in the metagame.
2) Find a solution that does not cause another inefficiency.

Type 3 card design process is much more difficult. I am but a student here. Hindsight is 20/20. Use it on past type 3 cards like Pendulums, Nova, Fractal and Crusader.
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Offline EmeraldTigerTopic starter

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Re: How Do We Do Metagame Card Design? https://elementscommunity.org/forum/index.php?topic=32337.msg408959#msg408959
« Reply #4 on: October 13, 2011, 04:44:31 am »
I did not know any of that.
Where do you think the majority of card design is currently?
1. Within  1 of these concepts.
2. All of these concepts.
3. None of these concepts.
4. Other (please explain)
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Offline OldTrees

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Re: How Do We Do Metagame Card Design? https://elementscommunity.org/forum/index.php?topic=32337.msg408978#msg408978
« Reply #5 on: October 13, 2011, 05:28:20 am »
They are ordered in increasing difficulty and decreasing successful attempts. I find Type 3 to be much more difficult and extremely rare. All three types are valuable.
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