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tiebearius

  • Guest
Stupid/twisted card ideas https://elementscommunity.org/forum/index.php?topic=22917.msg290490#msg290490
« on: March 14, 2011, 08:19:59 pm »
1. Counter quantum cards > A neutral card that cast five to cast. It becomes a quantum generate. Generating 5 random quantums per turn. Can only be used once, Is discarded after use. So you can save it for when u need it BUT only once. So for instance the third turn after you put it out when u use it it would give you 15 quantums (not sure if they should be random or match your mark)

2. Remove Immaterial> either green or dark. Cost = The # of turns gone by

3. quantum stealer permanent> steals quantums from opponent = steals quantum = to turns played.

4.Unicorn>green> can assume any creature ability. Casting cost 4 Quantum. Ability> steal ability cost> casting cost plus ability cost of creature it imitates.

noxious gas> cause 1 point poisoning for every 8 quantum used by opponent poisoning is NOT accumulative for THIS card

Beat down> dark> causes both players to lose 4 health each turn

I'll add more in the future

MisterMello

  • Guest
Re: Stupid/twisted card ideas https://elementscommunity.org/forum/index.php?topic=22917.msg292892#msg292892
« Reply #1 on: March 18, 2011, 12:37:53 am »
Not liking any of these..
Immaterial is meant NOT to be countered.  :P

Just my  :electrum

tiebearius

  • Guest
Re: Stupid/twisted card ideas https://elementscommunity.org/forum/index.php?topic=22917.msg293430#msg293430
« Reply #2 on: March 18, 2011, 08:35:05 pm »
But You would be wasting a card slot to put it in. And for the most part just to stop one color. So although it would help in certain situations, For the most part fattening your deck up for no reason. So you would have too decide if wasting a card slot for one color would be worth it. I think that would make it extremely specialized. Therefore making it very balanced.

 

blarg: