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Offline EmeraldTigerTopic starter

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034482#msg1034482
« Reply #12 on: January 22, 2013, 07:04:19 pm »
We could come up a gem of an idea or 2, maybe more.
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Offline Drake_XIV

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034540#msg1034540
« Reply #13 on: January 22, 2013, 09:42:20 pm »
We could come up a gem of an idea or 2, maybe more.

But the thing is, how many ideas do you need to get those?

Offline Rutarete

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034565#msg1034565
« Reply #14 on: January 22, 2013, 11:30:31 pm »
We could come up a gem of an idea or 2, maybe more.

But the thing is, how many ideas do you need to get those?
Does it matter?
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Offline Hyroen

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034569#msg1034569
« Reply #15 on: January 22, 2013, 11:34:45 pm »
Seems like a fun exercise to work on that creativity muscle.

Always try to push those boundaries! Think -new mechanics-, not recycled ones!

Might check this one out as a guest at some point.
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Offline MaTianLong

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034601#msg1034601
« Reply #16 on: January 23, 2013, 01:38:34 am »
It's me, or seems not many ppl likes this project?

The CIA in itself is a much smaller section of the community, especially those willing to dedicated to creating ideas and fleshing them out frequently.

Also, the idea of creating ideas quickly would lead one to think of a card idea spam in the Forums, which doesn't really play out well with everyone.

I like this project for the Topic, maybe sometimes the topic could be very hard... ( pointing your idea on creating cards for the commanders ) but c'mon.. s for FUN.. and let's have fun


Well, it's not just for fun.  I've been approaching this as an exercise to create ideas under time constraints to reinforce thematic and mechanical connections.

Me too, but having fun is the most important part..
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Offline EmeraldTigerTopic starter

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034638#msg1034638
« Reply #17 on: January 23, 2013, 05:40:08 am »
I would like to make an event schedule, so more people can be involved.

Any suggestions?
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Offline TheAccuso

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034646#msg1034646
« Reply #18 on: January 23, 2013, 06:49:46 am »
I would like to make an event schedule, so more people can be involved.

Any suggestions?
How about a tournament?!
You know, 5 min are so fast that so many rounds and so methods of gaining score/pass the turn/eliminate somebody can be done.
I think that by having rounds so fast we can find a good amount of people that will join and maybe also the ones who usually aren't any near the CIA section.
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Offline Rutarete

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034648#msg1034648
« Reply #19 on: January 23, 2013, 06:57:45 am »
I would like to make an event schedule, so more people can be involved.

Any suggestions?
How about a tournament?!
You know, 5 min are so fast that so many rounds and so methods of gaining score/pass the turn/eliminate somebody can be done.
I think that by having rounds so fast we can find a good amount of people that will join and maybe also the ones who usually aren't any near the CIA section.

Good idea. However, we have to be really strict on the time then. In my experience so far, sometimes we've gone slightly over, and critiquing can take a while (and that was just with 5 people). So, more time limits needed :[
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Offline TheAccuso

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034729#msg1034729
« Reply #20 on: January 23, 2013, 04:21:55 pm »
Spoiler for Hidden:
I would like to make an event schedule, so more people can be involved.

Any suggestions?
How about a tournament?!
You know, 5 min are so fast that so many rounds and so methods of gaining score/pass the turn/eliminate somebody can be done.
I think that by having rounds so fast we can find a good amount of people that will join and maybe also the ones who usually aren't any near the CIA section.

Good idea. However, we have to be really strict on the time then. In my experience so far, sometimes we've gone slightly over, and critiquing can take a while (and that was just with 5 people). So, more time limits needed :[
More limited then 5 minutes !?
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Offline EmeraldTigerTopic starter

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034730#msg1034730
« Reply #21 on: January 23, 2013, 04:28:12 pm »
He is talking about a time limit on the critiquing is needed.
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Offline TheAccuso

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034733#msg1034733
« Reply #22 on: January 23, 2013, 04:32:29 pm »
He is talking about a time limit on the critiquing is needed.
Oh gotcha.
Then i'd like to say that also the score method need to be changed is this may go semi-official or so, AKA we need impartial judges.
I can be one if Z or who have to choose agrees.
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Offline Drake_XIV

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Re: Fast Paced Ideas (by Zblader) https://elementscommunity.org/forum/index.php?topic=46177.msg1034739#msg1034739
« Reply #23 on: January 23, 2013, 05:00:07 pm »
He is talking about a time limit on the critiquing is needed.
Oh gotcha.
Then i'd like to say that also the score method need to be changed is this may go semi-official or so, AKA we need impartial judges.
I can be one if Z or who have to choose agrees.

Same here.  I'd like to actually represent my two staff positions rather than idle now that I'm back in session.

 

blarg: