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Offline Jyiber

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Re: Face-down Mechanics https://elementscommunity.org/forum/index.php?topic=49270.msg1072973#msg1072973
« Reply #24 on: May 21, 2013, 08:03:09 pm »
I'm confuzzeled. This has become a "I-meant-not what I didn't say before I changed what I said" situation.

I meant that moment when the card is played the trap shouldn't be seen face up.
As for seeing that card in someone's hand while using Precog, I'm in favor of that.
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Offline OdinVanguard

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Re: Face-down Mechanics https://elementscommunity.org/forum/index.php?topic=49270.msg1073042#msg1073042
« Reply #25 on: May 22, 2013, 01:07:15 am »
This would certainly make precog and mindgate much more useful.
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Re: Face-down Mechanics https://elementscommunity.org/forum/index.php?topic=49270.msg1073103#msg1073103
« Reply #26 on: May 22, 2013, 06:50:20 am »
I meant that moment when the card is played the trap shouldn't be seen face up.
As for seeing that card in someone's hand while using Precog, I'm in favor of that.
Yes both of these are prerequisite for any kind of trap design.

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Offline EmeraldTigerTopic starter

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Re: Face-down Mechanics https://elementscommunity.org/forum/index.php?topic=49270.msg1073153#msg1073153
« Reply #27 on: May 22, 2013, 12:17:18 pm »
Just to let you all know, I have no preference on the implementation. That is if one can be agreed upon,
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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anything
blarg: