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Offline OdinVanguard

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg510963#msg510963
« Reply #72 on: June 13, 2012, 05:27:44 pm »
@Storyteller
36 or even 12 cards is probably too many at this time. It would not be beneficial for eternal spells to dominate too large a fraction of the card pool. (See the reaction to the Shards being expanded to 12 cards)

I would think 12 eternals (one per element) wouldn't be too bad, as long as they are not too rare. I think the issue with shards is that they are both quite powerful (among the strongest in the game) and tricky to get ahold of (can only be won in arena and pvp).
Perhaps these could serve as a counterpart actually. Having them be only farmable from half-blood, and false gods or maybe as quest line rewards when / if new quests get added would make them fill in high end PvE rewards while shards are high end PvP rewards. (Having half bloods and false gods hold eternals would make good thematic sense as well)
E.g. we would have
Nymphs - Oracle incentive
Shards - PvP incentive
Eternals - PvE incentive
« Last Edit: June 13, 2012, 05:31:40 pm by OdinVanguard »
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Offline ZephyrPhantom

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg510964#msg510964
« Reply #73 on: June 13, 2012, 05:36:46 pm »
Unless 12 Cards series are carbon copies series like Pillars ingame or something like Shantu's trio-helpers, I generally don't recommend them. People tend to vote based on the quality of the lowest card while ignoring the highest quality cards of the series itself, which at best gives the better cards a hard time getting into Armory. 3-5 cards seems like a better idea, IMHO.

Offline OldTreesTopic starter

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511011#msg511011
« Reply #74 on: June 13, 2012, 07:28:26 pm »
I have found the best way to suggest a series through the polls is to only submit the best of the series. In other words, suggest a few cards with a note that the set could be expanded to a full series.
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Offline storyteller

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511062#msg511062
« Reply #75 on: June 13, 2012, 09:26:40 pm »
I really want to support a set of 12. Eternal Spells, Powers of each element, used by False Gods and Half-Bloods as Odin said.

 :aether immaterial, spells
 :air flight, dive
 :darkness cloak, deceit
 :death poison, slow death
 :earth defense
 :entropy change, chaos
 :fire damage
 :gravity accumulation
 :life healing, tiny critter?
 :light healing, blessing
 :time card control, readiness, delay (delay a creature is good)
 :water ice, fluid, change

Offline OldTreesTopic starter

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511086#msg511086
« Reply #76 on: June 13, 2012, 10:45:46 pm »
@storyteller
I recommend supporting you suggestion for a set of 12 Eternal spells by putting effort into perfecting 3-5 examples.
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Offline esran

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511096#msg511096
« Reply #77 on: June 13, 2012, 11:09:27 pm »
fountain of youth
4/3 aether
target creature is immortal until next turn(think seraph)
eternal.

Offline bobknows

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511117#msg511117
« Reply #78 on: June 14, 2012, 12:58:12 am »
fountain of youth
4/3 aether
target creature is immortal until next turn(think seraph)
eternal.
cost too much, maybe 2 :aether ?
to compare, quint costs 4 and lasts forever.

Offline Zaealix

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511142#msg511142
« Reply #79 on: June 14, 2012, 02:06:27 am »
fountain of youth
4/3 aether
target creature is immortal until next turn(think seraph)
eternal.
cost too much, maybe 2 :aether ?
to compare, quint costs 4 and lasts forever.
Consider it a balancing factor-Quint requires the use of 1 card per immortal buff granted, but can only do 6 creatures at maximum.
Plus, this setup allows you to buff your creature while maintaining the immortality, not to mention not being bound to a specific creature.
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Offline OldTreesTopic starter

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511165#msg511165
« Reply #80 on: June 14, 2012, 03:40:21 am »
I think 4 :aether|3 :aether is a good starting cost for an Eternal 1 turn immateriality.

Currently it takes 4 Shards of Freedom to achieve an immediate mass immaterial.
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Offline bobknows

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511168#msg511168
« Reply #81 on: June 14, 2012, 03:48:29 am »
Really? In the upped world, one card is about 1 quanta: look at precog, sob, hourglass and sose. Immaterial for one turn is 1 quanta, from seraph. Thus a cost of 2 upped and probably 3 not

Sofr fails against firestorm  :P
« Last Edit: June 14, 2012, 03:50:38 am by bobknows »

Offline eaglgenes101

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511172#msg511172
« Reply #82 on: June 14, 2012, 04:20:40 am »
I think 4 :aether|3 :aether is a good starting cost for an Eternal 1 turn immateriality.

Currently it takes 4 Shards of Freedom to achieve an immediate mass immaterial.
And immediate mass momentum, at the risk of PC.
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Offline OldTreesTopic starter

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Re: Eternal Spells https://elementscommunity.org/forum/index.php?topic=41110.msg511176#msg511176
« Reply #83 on: June 14, 2012, 04:48:16 am »
Really? In the upped world, one card is about 1 quanta: look at precog, sob, hourglass and sose. Immaterial for one turn is 1 quanta, from seraph. Thus a cost of 2 upped and probably 3 not

Sofr fails against firestorm  :P
In the upped world each card is worth as much as an unupped card + the value of the upgrade (1-2).

4 SoFrs fail against Firestorm? I thought the evasion stacked.
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anything
blarg: