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Offline EmeraldTigerTopic starter

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Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg446690#msg446690
« on: January 07, 2012, 05:52:22 pm »
This may be incorrect to some degree but a beginning is a good thing.

:aether Aether is immortality, duplication, dimensions and there are also things that affect the mind.
:air Air is Evasion and Freedom.
:darknessShadows, Stealth, and the manipulation of opponent's resources.
:deathDecay, Death affects, undead.
:earthProtection, Fortitude.
:entropyChaos, Biased Luck, Thermodynamics.
:fireDestruction, Passion, Burning
:gravityMass, Order, Technology.
:lifeReproduction, Growth, Maintain life.
:lightHoly, Healing, Ignoring the opponent.
:timeEgypt, Clocks, Game speed, Deck and card
:waterIce, Synergy, Patience
I wish to use this in order to know what can be used when making Mono and Hybrid card ideas. If anyone has something they wish to add to this, please do so.

What themes do the following create as hybrids?
What existing themes do they have in common?
:aether/ :air
:aether/ :darkness
:aether/ :death
:aether/ :earth
:aether/ :entropy
:aether/ :fire
:aether/ :gravity
:aether/ :life
:aether/ :light
:aether/ :time
:aether/ :water
:air/ :darkness
:air/ :death
:air/ :earth
:air/ :entropy
:air/ :fire
:air/ :gravity
:air/ :life
:air/ :light
:air/ :time
:air/ :water
:darkness/ :death
:darkness/ :earth
:darkness/ :entropy
:darkness:fire
:darkness/ :gravity
:darkness/ :life
:darkness/ :light
:darkness/ :time
:darkness/ :water
:death/ :earth
:death/ :entropy
:death:fire
:death/ :gravity
:death/ :life
:death/ :light
:death/ :time
:death/ :water
:earth/ :entropy
:earth:fire
:earth/ :gravity
:earth/ :life
:earth/ :light
:earth/ :time
:earth/ :water
:entropy:fire
:entropy/ :gravity
:entropy/ :life
:entropy/ :light
:entropy/ :time
:entropy/ :water
:fire/ :gravity
:fire/ :life
:fire/ :light
:fire/ :time
:fire/ :water
:gravity/ :life
:gravity/ :light
:gravity/ :time
:gravity/ :water
:life/ :light
:life/ :time
:life/ :water
:light/ :time
:light/ :water
:time/ :water
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
:life :aether

Offline OldTrees

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447072#msg447072
« Reply #1 on: January 08, 2012, 08:58:42 pm »
I try to use a Arch(General 1, 2, 3) theme system for elements
 :aether Immaterial, Copy, Psionics
 :air Freedom (Movement, Evasion, Maneuverability)
 :darkness Manipulate the enemy (Deception, Drain, Compulsion?)
 :earth Strength (Protect, Break)
 :water Freeze, Alchemy, Aquatic
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Offline EmeraldTigerTopic starter

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447082#msg447082
« Reply #2 on: January 08, 2012, 09:24:10 pm »
How is the layout? Am I asking the right questions
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Offline Anarook

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447086#msg447086
« Reply #3 on: January 08, 2012, 09:34:52 pm »
Something I've been tyring to fight for
 :fire - purification
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Offline OldTrees

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447096#msg447096
« Reply #4 on: January 08, 2012, 10:44:38 pm »
How is the layout? Am I asking the right questions
"What themes do the following create as hybrids?"
This would be misunderstood as Duo
"What existing themes do they have in common?"
This would be understood as hybrid
"Where do these elements overlap?"
This is hybrid

Something I've been tyring to fight for
 :fire - purification
I agree that destructive purification is a subtheme of Fire's destruction arch theme
Destruction (Destroy, Sacrifice, Purify)

To start things off:
Aether/Air :aether/ :air
Lightning: Aether uses electricity. Air controls storms. Both use Lightning.
Out of reach: Aether hides in another dimension. Air retreats to the sky. Both can retreat out of reach.
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Offline EmeraldTigerTopic starter

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447460#msg447460
« Reply #5 on: January 10, 2012, 01:52:29 am »
NAME:
Demo 1
ELEMENT:
ElementA or ElementB
COST:
2 :elementA or :elementB
NAME:
Demo 2
ELEMENT:
HybridAB
COST:
2 :hybridAB
Which represents a better format?
Which is cleaner?
Which is easier to understand?

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Offline Naesala

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447463#msg447463
« Reply #6 on: January 10, 2012, 02:16:23 am »
For now just watching this, will come back later with some suggestions
Your favorite Hotyugh

Offline Bhlewos

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447464#msg447464
« Reply #7 on: January 10, 2012, 02:17:12 am »
I prefer Demo A because it's easier to understand.

As for the themes listed I would add Mechanics to Gravity - Mechanics being "the physics concerned with the behavior of physical bodies" - including such concepts as Momentum and Acceleration. Gravity Pull could also be argued as being part of Mechanics because it represents a gravitational Force in between two objects.

Offline OldTrees

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg447467#msg447467
« Reply #8 on: January 10, 2012, 02:23:02 am »
I prefer Demo A

 :earth/ :fire
Shatter Earth breaks. Fire destroys.

 :death/ :life
Poison Death uses decay of target. Life grows the infection.
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Offline Daguerreo

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg449354#msg449354
« Reply #9 on: January 15, 2012, 08:04:42 pm »
 :water is calm, fluidity, adaptability, source of life, purification.

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg450105#msg450105
« Reply #10 on: January 18, 2012, 05:17:07 am »
Water can submerge itself to escape. Whether what chases it catches it depends on what chases it.
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Offline Freefall357

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Re: Elemental Themes https://elementscommunity.org/forum/index.php?topic=35493.msg450112#msg450112
« Reply #11 on: January 18, 2012, 05:46:52 am »
:death/ :life
Poison Death uses decay of target. Life grows the infection.
just :death = decay

:death/ :life
Infestation, Infection
A Virus, Fungus, Destructive Growth/Life..,Life spreading through and feeding off of everything to produce new/more life.
-This deck can infect your opponents field with multiplying viruses and pestilent corpses, while your side fills with creatures with poison stingers and the animated bones of your fallen enemy.
"I am not taking your life, I am re-purposing it for the benefit of all, don't you see?"

 :entropy/ :darkness
Psychosis? Fears and Monsters that exist in the mind of a child made real...
-this deck can cause randomness under a shroud of darkness, leaving the opponent unsure of what to expect
"what truly lurks in the darkness under the bed and behind closed closet doors..."

 :life/ :time
Epoch
The evolution of all things, be they ideas or lifeforms
-These decks will slow your opponent while your army has time to grow and bloom until it is beyond control.
"Give it time..."

 :time:death
Inevitability
The end...The inexorable advance toward oblivion.
-These decks will hold your opponent as your undead forces pound them into the dust. Alternately, they will stack poison onto the opponent rushing him in a race against his own mortality...
"...and in the end, nothing."

 :darkness/ :time
Secrets
Mystery, Manipulation
-This deck can use precog to know what you opponent is up to, it can use cloak so he will not know what you are up to.  You can mess with his hand and his draws.  You can make his cards work for you.  You can make his HP work for you...
"Your mind is like an open book...and I am the author..."

 :time/ :aether
Intangible Forces
Fate, The marionette-strings that move the universe.
-This one is similar to Darkness/Time, but it has a much stronger focus on stealing, manipulating, and protecting creatures.  Returning enemy creatures to their decks after you copy them, or returning your own injured ones to yours.
"Now you see me, now you see...wait...what?"

 :earth/ :fire
Volcanic
Slow, steady, raw power.  Potential energy and a violent release.
-This deck can hold it's own with thick or burrowed creatures.  They are augmented with bursts of flame and flights of phoenixes.  As a creature damage deck, you have a constant and harder-than-average to CC group of damage dealers.  When you get built up enough, you can unburrow, summon high-damage, easily killed fire creatures and a volley of pure 'spells' to finish off a target well before he is thinking it is nearing the end.
"The ground's unyielding placidity both hid and contained the violent chaos within."


anywho, fun thread.
I am not 100% sure what you where really looking for, so I kinda tossed several thoughts into my ramblings.  I hope you find something you can use.
I look forward to people's responses, I may contribute more if I feel so compelled later.

 

anything
blarg: