I recently made a card with a special mechanic: "Can be played during the opponents turn." However it recieve3d mixed thoughts.
But lets jump back a bit.
Recently many of you experienced the "Real Time Elements" thread.
It was simple, turns progressed on a time scale and you could throw out cards whenever you felt like doing so.
It was incredibly chaotic, but at teh same time, kinda fun.
It also left me with an idea, mind you I wouldn't doubt if this has come up in otehr minds.
Anyways, looking at the real time elements, I noticed that turns will still occuring properly, the most basic change to the game was simply that there was no restriction on when cards could be played; and I thought hey, wouldn;t it be neat to have cards in the real game that could do that?
People have tossed around teh idea of "Trap" cards for a while, but not so much freeplay cards.
So what do you think of these "Quickplay" cards. Cards that can be used during either players turn.
Endpoint. Discuss.