Biased Luck, ???
I still believe that quantum physics / probability is an acceptable theme for entropy.
However. Let's talk a bit about the possible fixes for each element, so that I might quote people on the Metagame thread :3
So far everybody that has partecipated in this discussion mostly agrees that
and
are - mechanically speaking - good elements. Most if not all of them could benefit from some additions, but I'll leave it to you and focus on the rest of the elements for now.
is a good element that lacks a bit of extra awesomeness - something Sky Blitz tried to add, but ultimately failed (unfortunately, it's mostly useful for OTK decks with dragons, and those are either rainbows or anti-stall duos. And even then, PU is tough competition). It's got very good defense, with two of the best shields in the game, good Bonewall and Hope synergy and awesome CC options. It's got a pretty good
upped offense, with Sky Dragon (very good upped dragon), Elite Wyrm and
Damselfly (who doesn't love a 2 attack pillar?). It has got alternate damage - UG. It has got stall breaking capacity - Sky Blitz, UGs. It hasn't got a PC option and that can be said - unfortunately - of most elements (there are a lot of possible additions that would benefit the game in that regard). So what does Air need, apart from a slight Wyrm buff?
is one of the worst elements. Its weakness to RT is proverbial, and unfortunately very true. Couple RT with good PC and you stop Gravity's only real answer - CataTitans. Gravity hasn't got any real stall card (Armagio is often more useful as an Acceleration target; also it can be stopped by RT too), lacks an opportune shield (Gravity Shield is pretty situational), lacks proper fast CC as its best attacker has no synergy with GPull and Otyugh is rather... situational. It has unavoidable damage (lots of unavoidable damage), and some growth mechanisms. It also has a rainbow hard-counter that can net some minor healing (major in case of rainbows, but it's rather devastating in that case even without it). I find that the solution Gl1tch proposed is taking away from Gravity's theme (Charger is cool!) and also debuffing its only strong card, and therefore suggest (as I have done already) to buff Graviton Mercenary into something useful: 5
for a 6|6, 2
for a 3|6 upped. I also already suggested a nice shield (Repulsor, credits to 10 men).
.
is a tough one. To quote myself:
Life is terribly weak to CC. It has no alternative damage except Scorpions' poison - which is creature-based. CC rushes can outspeed it, its best shield is very slow and requires constant healing to work (something only has in-element), the other shield is NOT efficient (Emerald costs 5, upped Mirror costs 2, Jade costs 7, PERMAFROST costs 7). Its creatures are good but you are either sacrificing lots of card space for good cheap creatures or you are basing yourself on very expensive hard-hitters. Life cannot answer quanta denial effectively as its novabow and its immorush are definitely lacking and even with Sanctuary support, its stalls are pretty weak compared to others because hey, Life has NO FORM OF CONTROL WHATSOEVER. Except its shield, which is easily dispatched, slow, and needs lots of quanta to even play. Its rush is easy to defeat with shields, and even adding off-element PC you are both slowing you down and reducing potential versatility (you need more quanta cards if you have an off-element mark, and that combined with the great number of cards needed for an effective life rush means you don't have space for anything else). Besides, immaterial shields like Hope, Protected Diamond or - ironically - Jade are still killing your damage. Your stalls are subpar and your rushes are strong but prone to abuse from control decks. If you try to avoid controld decks you can still die to shields, stalls or even just faster rushes (something almost every element can pull off if you dilute your life deck with off element anti-control cards). Even its Firestall isn't all that strong and has far more counters than Light's version.
is a strong element, as Root pointed out. I don't believe there is much to do there, apart maybe changing Guardian Angel's stats to 3/3 (which would make it more playable and also give Light a decent small creature besides Pegasus.
is a rather strong element. I feel it still lacks a healing method (I suggested Revolving Time a while ago, which would also fit very well thematically). It doesn't really need more offense now that it has a strong midrange attacker and it has good control and stall capacity. I really believe a healing method would solve most if not all of Time's problems.
is element of synergy and adaptability. I'm still searching for a good idea on how to make a good trio quanta generator for Water, as that would practically solve all its problems (not quite rainbow, but with all the synergy it has, having the possibility to reliably use two off-elements is going to make miracles).
What are your opinions on this?