*Author

Xsshstex

  • Guest
Drowse / Somnolence :: Dream Shield / Dream Safeguard https://elementscommunity.org/forum/index.php?topic=26024.msg331073#msg331073
« on: May 11, 2011, 12:48:32 am »
Drowse: (non-upped)
Spell
Quanta: 3 Aether
Ability: When targeted, the creature becomes "drowsy."
This creature does half of it's damage.

Somnolence: (upped)
Spell
Quanta: 2 Aether
Ability: When targeted, the creature becomes "drowsy."
This creature does half of it's damage.

Dream Shield:
Permanent
Quanta: 6 Aether
Ability: Shield: all physical damage sources are reduced by 1. Attacking creatures have a chance to become drowsy.

Dream Safeguard:
Permanent
Quanta: 7 Aether
Ability: Shield: all physical damage sources are reduced by 2. Attacking creatures have a chance to become drowsy.

Please show your support by giving CC. (creatures? nah. Constructive Criticism :))

Esori

  • Guest
Re: Drowse / Somnolence :: Dream Shield / Dream Safeguard https://elementscommunity.org/forum/index.php?topic=26024.msg345164#msg345164
« Reply #1 on: June 03, 2011, 12:10:18 am »
I dont think the dream safeguard should decrease by 2, its a lil op as it has a chance for the creature to do half damage,maybe reduce quanta cost by 2-3

Offline Camoninja

  • Sr. Member
  • ****
  • Posts: 518
  • Country: us
  • Reputation Power: 7
  • Camoninja is a Spark waiting for a buff.
  • failed quitter
  • Awards: Slice of Elements 3rd Birthday CakeSlice of Elements 2nd Birthday Cake
Re: Drowse / Somnolence :: Dream Shield / Dream Safeguard https://elementscommunity.org/forum/index.php?topic=26024.msg345172#msg345172
« Reply #2 on: June 03, 2011, 12:22:28 am »
I like this idea. Does drowsy last one turn or for the entire game? If it's permanent, then I might be able to make an icon, like Gravity pull. I was thinking black with a white Z.

What makes you put this in aether? I first thought it belongs in darkness because I assume that most animals in the game are not nocturnal.

By the way, you should put these in a table format. There is a template in one of the "read this first" threads here.

Offline OldTrees

  • Legendary Member
  • ******
  • Posts: 10297
  • Reputation Power: 114
  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
  • I was available for questions.
  • Awards: Brawl #2 Winner - Team FireTeam Card Design Winner
Re: Drowse / Somnolence :: Dream Shield / Dream Safeguard https://elementscommunity.org/forum/index.php?topic=26024.msg345173#msg345173
« Reply #3 on: June 03, 2011, 12:22:34 am »
Design Theory is for theory not rough draft ideas. Please make smithy threads instead.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

 

blarg: