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Offline RavingRabbidTopic starter

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Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg98450#msg98450
« on: June 22, 2010, 10:56:00 am »
A card that gives Dive to a creature has been suggested more and more times, but has never been successful.
Can we discuss here on how this card should be made?

- For me it should cost  :air quanta both for effect and cost.
- There should be some sort of penalty, otherwise it would be OP. (Think about a Ruby Dragon, 2 Parallel Universe, 1 Monumentum, 6 Supernovas, 1 Diving card.)
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Kael Hate

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg98455#msg98455
« Reply #1 on: June 22, 2010, 11:18:39 am »
The problem with giving Dive to a card indiscriminately is the same that makes Pegasus breakable with the addition of Blessing, and that is the total cost of the creatures effectiveness cannot be weighed against any fixed cost you put on the card.

Offline karis

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg98983#msg98983
« Reply #2 on: June 23, 2010, 01:00:06 am »
overdive
3 air
sorcery
The damage dealt by target creature is doubled. destroy target creature in the end of turn.

------------------

overdrive
5 air
sorcery
The damage dealt by every creature is doubled. destroy every creature in the end of turn.


it's not look like original dive at all  but i'm think this will be good :P

t3hplatyz0rz

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg99250#msg99250
« Reply #3 on: June 23, 2010, 02:58:07 pm »
How about the cost is N :air where N is the creature's attack?
If the problem is that a fixed cost cannot be equivalent to the benefits, then the answer is obviously a cost that isn't fixed.

wespebbles1

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg99255#msg99255
« Reply #4 on: June 23, 2010, 03:07:17 pm »
I think it should be a 3 costing air spell. Like the phase sheild except you get 3 turn to use it with 1 air cost eack time.

Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg102444#msg102444
« Reply #5 on: June 27, 2010, 09:46:53 pm »
What if it would be a card like fractal/miracle draining remaining quanta, or is that turning the card from OP to useless?

timtimhase

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg106782#msg106782
« Reply #6 on: July 03, 2010, 05:10:45 am »
Why not limit the maximum attack the creature can have to a certain amount like butterfly effect does?
In addition to that with the new card Wings it could be really interesting to have a card that also gives the passive skill flight.

So how about this:

Wing of Ikarus
Cost: 3 :air
Card text:
Target a creature with an attack power less than 6.
The creature gains flight and the ability:
 :air : Dive. At the end of the turn dive is used this creature suffers 1 fire damage.

timtimhase

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg107841#msg107841
« Reply #7 on: July 04, 2010, 08:40:46 pm »
Well i don't really think it's too cheap. Most creatures with 5 force (wich would be the most effective ones with this card) cost 5 Quanta. AFAIK the cheapest one is the mummy with a cost of 4 :death . Combined with the wings it would be a cost of 7 Quanta + the numer of turns you use Dive wich would be 10 maximum as the mummy will die due to the fire damage after 3 Turns. Basically this is like a Bone dragon for 3 turns wich uses two cards. Unless you add another card to the combo (a heal or Plate Armor) this is actually quite underpowered. Of cause you get more quanta playing rainbow wich might get them out faster but you can't keep this up very long.

Wing of Ikarus
Cost: 3 :air
Card text:
Target a creature with an attack power less than 6.
The creature gains flight and the ability:
 :air : Dive. At the end of the turn dive is used this creature suffers 1 fire damage.

timtimhase

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg108401#msg108401
« Reply #8 on: July 05, 2010, 05:28:13 pm »
well i played magic for quite some time and most creature enchantments there were hardly played in competetive games because you usually get more out of 3 creatures than out of one with two attatched cards. And even if the deal is better you still loose three cards if the one creature is destroyed.
just drawing a Card or the card itself is some sort of cost. Unless a three card combo is really strong it usually isn't worth the effort. besides that with either blessing or Plate armor you would need an additional element in your deck wich is another drawack unless you go full rainbow.

Nonetheless even a big commercial game like magic has seen unbalanced cards that ended up changed by an errata or even got banned from the environment. Thats the big advantage of a Flash game. you can always add changes to bring better balance to the game by simply changing a few lines in the flash code.
Of cause i didn't do the math on that one yet and didn't consider all possible creatues. Maybe if i got more time the next few days i'll set up a couple of formulas to compare the cost/effectiveness.

Offline RavingRabbidTopic starter

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg120831#msg120831
« Reply #9 on: July 22, 2010, 11:11:10 am »

Wing of Ikarus
Cost: 3 :air
Card text:
Target a creature with an attack power less than 6.
The creature gains flight and the ability:
 :air : Dive. At the end of the turn dive is used this creature suffers 1 fire damage.

Antimatter, use this, antimatter.

? ? ?
 
Profit
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timtimhase

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg127275#msg127275
« Reply #10 on: July 29, 2010, 05:51:53 pm »
Wing of Ikarus
Cost: 3 :air
Card text:
Target a creature with an attack power less than 6.
The creature gains flight and the ability:
 :air : Dive. At the end of the turn dive is used this creature suffers 1 fire damage.

Antimatter, use this, antimatter.

? ? ?
 
Profit
on a ruby dragon, then unstoppable, then twin universe it = epic kills :)


EDIT: actually in most situations you can scrap the unstoppable
Good Luck with that.. It's a Huge Combo that requires so many cards.

1x Crimson / Ruby Dragon (10/12  :fire)
2x Antimatter (16/12 :entropy)
or Purple Nymph (9 + (2x4)= 17  :entropy)
1x Wings of Ikarus ( 3 :air)
1x Momentum (2/1  :gravity)
1x Paralell / Twin Universe ( 7/6  :aether)

That's a total of 5 or 6 cards (but with 5 Cards it takes an extra turn)
and a cost of 12 :fire 12 :entropy 3 :air 1 :gravity 7 :aether

Offline karis

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Re: Dive card https://elementscommunity.org/forum/index.php?topic=8513.msg129058#msg129058
« Reply #11 on: August 01, 2010, 08:24:51 am »
^^^^

but in that way  i'm think only three first card is more easy to use and win

 

anything
blarg: