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Offline Ekki

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273023#msg273023
« Reply #24 on: February 18, 2011, 02:33:10 am »
 :aether/ :life doesn't sound that difficult. IMO aether is the most synergic element, but I guess the hardest could be  :gravity/ :darkness (Void),  :light/ :death or  :earth/ :entropy...

Whatever, here's my idea for  :aether/ :life:

NAME:
Phase Druid
COST:
5? :aether
TYPE:
Creature
ATK|HP:
3/3?
TEXT:
:life Heal you for X.
X=N° of immortal creatures in the field
So, we have 3 scorps, but only one druid? (and one stave) Well, now let's add one more to the list  :D I don't know what drawbacks could have the cost or the atk/hp of it, but I guess the idea is what matters.
The cost of the skill doesn't matter, it can be an automatic skill. It's still a  :aether/ :life synergiser because  :aether is the element of immortals and  :life is the element of creature spamming.

Also, I agree with OT in that  :air and  :time are 2 difficult elements when it comes to synergy, although Time has all the Egiptian stuff.

Offline OldTrees

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273026#msg273026
« Reply #25 on: February 18, 2011, 02:40:12 am »
That Phase Druid would fit  :aether :life very well. (5-6 :aether casting cost would be fitting I think.)
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Offline Glitch

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273056#msg273056
« Reply #26 on: February 18, 2011, 03:36:34 am »
OOo.  Phase druid makes me happy.

It'd go well in a quint+mitosis deck.

Offline TimerClock14

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273467#msg273467
« Reply #27 on: February 18, 2011, 09:28:41 pm »
:entropy/ :air is impossible to get decent ideas for :|
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Offline Nepycros

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273471#msg273471
« Reply #28 on: February 18, 2011, 09:30:38 pm »
Not really.

Hurricane
:entropy :entropy Gale: All non-Airborne creatures have a chance to take 2 damage and be moved to a random creature slot
Perception is the source of misunderstanding.

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Offline TimerClock14

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273508#msg273508
« Reply #29 on: February 18, 2011, 10:16:48 pm »
Not really.

Hurricane
:entropy :entropy Gale: All non-Airborne creatures have a chance to take 2 damage and be moved to a random creature slot
interesting concept.

also: I was making my statement based on my experience with making cards for the Dual-Element series.
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Offline jmdt

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273519#msg273519
« Reply #30 on: February 18, 2011, 10:34:31 pm »
How about:

Electric lizard
5 :life cost
type: critter
2 attack / 2 hp
ability: 3 :aether Do 5 damage to target creature.

Offline OldTrees

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273529#msg273529
« Reply #31 on: February 18, 2011, 10:37:29 pm »
How about:

Electric lizard
5 :life cost
type: critter
2 attack / 2 hp
ability: 3 :aether Do 5 damage to target creature.
interesting way to introduce damage CC on a stick. fitting too.
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Offline Nepycros

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Re: Difficult Synergies https://elementscommunity.org/forum/index.php?topic=21303.msg273547#msg273547
« Reply #32 on: February 18, 2011, 11:17:21 pm »
Lightning Bolt on a stick? The bane of my dragon rushes...
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blarg: