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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332210#msg332210
« Reply #24 on: May 12, 2011, 02:26:02 pm »
I had another thought. Has any made a spell card that forces absorb on a creature or permanent?  If not I want make a card that the unupped forces Remain and the upped forces absorb on target creature. Called Thirst | Unquenchable Thirst.
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Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332245#msg332245
« Reply #25 on: May 12, 2011, 03:34:46 pm »
I had another thought. Has any made a spell card that forces absorb on a creature or permanent?  If not I want make a card that the unupped forces Remain and the upped forces absorb on target creature. Called Thirst | Unquenchable Thirst.
Void, Alchemy, forgot name
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Offline Rutarete

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332475#msg332475
« Reply #26 on: May 12, 2011, 10:48:59 pm »
http://elementscommunity.org/forum/index.php/topic,21458.0.html
This is what BS states is the alchemy card for void. Is it the one you were thinking of?
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Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332479#msg332479
« Reply #27 on: May 12, 2011, 10:55:44 pm »
http://elementscommunity.org/forum/index.php/topic,21458.0.html
This is what BS states is the alchemy card for void. Is it the one you were thinking of?
Yes. It give a permanent an effect akin to absorb
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332645#msg332645
« Reply #28 on: May 13, 2011, 03:55:54 am »
At first I did not see how that applied absorb to a card via spell.

I would say it close to the same thing but different enough.



Name: Called Thirst | Unquenchable Thirst
Element::earth :fire :time or :water
Cost:
Type: Spell
Atk|HP:
Ability: Target card now has the skill Remain : Keep in play. The skill cost is 2 of card's element. | Target card now has the passive skill Absorb 2 quanta of card's element per turn.
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Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332758#msg332758
« Reply #29 on: May 13, 2011, 01:12:09 pm »
No reason to have lobotomy too|Absorb 2 is really powerful (2 devourers)
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332764#msg332764
« Reply #30 on: May 13, 2011, 01:19:45 pm »
So, that idea is redundant and OP?


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Offline Jenkar

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332772#msg332772
« Reply #31 on: May 13, 2011, 01:41:03 pm »
So, that idea is redundant and OP?
Make the cost higher than two devourers?
Besides, it's slightly different than two devourers, because if you want to eliminate the affected thing, it's only one target, it might be precious, but it's not something that is very quickly invicible (devourers + burrow).
I would put it in :darkness or :gravity, btw...

Has anyone ever made a card idea with the concept of fortification? STEAL
I think it would be an Earth skill.
It already exists somewhat with the Gargoyle's stone form... If that's not wha tyou meant, devellop the concept of "fortification"?
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332794#msg332794
« Reply #32 on: May 13, 2011, 02:09:12 pm »
So, that idea is redundant and OP?
Make the cost higher than two devourers? so 6 for the spell? or are we talking about the :darkness generating ability?
Besides, it's slightly different than two devourers, because if you want to eliminate the affected thing, it's only one target, it might be precious, but it's not something that is very quickly invicible (devourers + burrow).
I would put it in :darkness or :gravity, btw...

Has anyone ever made a card idea with the concept of fortification? STEAL
I think it would be an Earth skill.
It already exists somewhat with the Gargoyle's stone form... If that's not what you meant, devellop the concept of "fortification"?
I can't remember if that is what I meant.
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Offline Jenkar

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332923#msg332923
« Reply #33 on: May 13, 2011, 06:30:54 pm »
A random idea for EmeraldTiger's new art : "Duality wings : Spell : All your creatures gain +1|+1 for each X a|b quanta you have. Consumes all your a|b quanta."
Question : what should X be for this to be balanced? A|B are opposite element types (ie light dark, air earth)
Also, what cost should it have?
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg332925#msg332925
« Reply #34 on: May 13, 2011, 06:34:54 pm »
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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg333009#msg333009
« Reply #35 on: May 13, 2011, 08:30:24 pm »
I had an idea thanks to ETs Art.

Wings Edge: All your airborne creatures gain +0/+1. They gain an extra +1/+1 If they match your mark.
this card should be in other, not in any element.
seems weak? maybe on first bonus gains +1 atk aswell?

 

blarg: