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Flayne

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331564#msg331564
« Reply #12 on: May 11, 2011, 05:44:08 pm »
Steal this idea
In/Out: Generate a Skeleton|Elite Skeleton
Stats: Slightly greater than its spawn
No upkeep cost.
A mini bone yard?

Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331567#msg331567
« Reply #13 on: May 11, 2011, 05:46:29 pm »
Steal this idea
In/Out: Generate a Skeleton|Elite Skeleton
Stats: Slightly greater than its spawn
No upkeep cost.
A mini bone yard?
Yeah. Translating it into Life would be more appropriate. Perhaps Frog when summoned Skeleton when dies?
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331570#msg331570
« Reply #14 on: May 11, 2011, 05:48:34 pm »
That would be the one for Death?

basically you would get 2 skeletons if bone yard is in play?
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Flayne

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331573#msg331573
« Reply #15 on: May 11, 2011, 05:49:28 pm »
Steal this idea
In/Out: Generate a Skeleton|Elite Skeleton
Stats: Slightly greater than its spawn
No upkeep cost.
A mini bone yard?
Yeah. Translating it into Life would be more appropriate. Perhaps Frog when summoned Skeleton when dies?
To be honest I think something that generates mummies is more efficient.
sarcophagus: Generates a mummy when enters play, generates mummy when leaves play.

Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331576#msg331576
« Reply #16 on: May 11, 2011, 05:52:34 pm »
Steal this idea
In/Out: Generate a Skeleton|Elite Skeleton
Stats: Slightly greater than its spawn
No upkeep cost.
A mini bone yard?
Yeah. Translating it into Life would be more appropriate. Perhaps Frog when summoned Skeleton when dies?
To be honest I think something that generates mummies is more efficient.
sarcophagus: Generates a mummy when enters play, generates mummy when leaves play.
Well, my suggestion was more focused around not leaving play. A ultra resilient card effect requiring 3 CC or 2 CC if mass CC is used.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Manipul8r

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331668#msg331668
« Reply #17 on: May 11, 2011, 07:38:17 pm »
What is the 'Remain' ability on your cards ET?  Here are my thoughts on the idea.

Disciple, 6 :light|5 :light, 4|8, When Disciple enters or leaves play, remove all poison counters from a random poisoned creature you control. [Steal]

In/out is a nice idea, although 'in' can be isolated as can 'out' since often cards need not have both.  Out triggers can provide a deterrent against destroying it, which is nice.

Reanimator, 5 :death, 5|4 [6|5], When Reanimator dies, a new Reanimator is summoned with 2 less Full ATK and HP. [Steal]

The first time it returns, it would be a 3|2 [4|3] maximum, and next time it would not return or be 2|1 if upgraded.

There are already quite a few 'in' abilities floating around, such as this one: http://elementscommunity.org/forum/index.php/topic,4195.0.html

Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331697#msg331697
« Reply #18 on: May 11, 2011, 08:01:19 pm »
ATM that was just an example of what I was thinking.

What do you think of that method of upkeep?


Remain ability is a Method of upkeep. If player can and wish to pay to keep creature in play, Remain must be activated.
Yes there are plenty of come into play effects, there are not many leave play effects.
I think this Idea is Inspired by MTG.
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Offline ZephyrPhantom

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331807#msg331807
« Reply #19 on: May 11, 2011, 10:34:12 pm »
How about "when comes or leaves field, all creatures heal 5 HP"?
You could name it Benevolent Angel if you want to use that effect.

Flayne

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331808#msg331808
« Reply #20 on: May 11, 2011, 10:35:34 pm »
How about "when comes or leaves field, all creatures heal 5 HP"?
You could name it Benevolent Angel if you want to use that effect.
Imo, Too repetetive due to Archangel's ability.

Offline Rutarete

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331813#msg331813
« Reply #21 on: May 11, 2011, 10:40:08 pm »
I've seen the Inout idea before, in MTG.
Maybe some inspiration will come from these cards
http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[haunt]

As for the ? Angel card, perhaps when it comes into play, target creature gets its blessing (protects it from spells temporarily) or when it leaves play, curse a target (maybe give -1/-1?)
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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331818#msg331818
« Reply #22 on: May 11, 2011, 10:46:01 pm »
How about "when comes or leaves field, all creatures heal 5 HP"?
You could name it Benevolent Angel if you want to use that effect.
Imo, Too repetetive due to Archangel's ability.
Archangel can only heal one creature at a time. My proposed effect is a mass-heal.

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331827#msg331827
« Reply #23 on: May 11, 2011, 10:57:33 pm »
How about "when comes or leaves field, all creatures heal 5 HP"?
You could name it Benevolent Angel if you want to use that effect.
5hp is a lot of healing for creatures (like 20 for Elementals)
A mass heal should be something like 2-3 IMO. (Rain of Fire not Lightning Bolts)
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anything
blarg: