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Offline EmeraldTigerTopic starter

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Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg329626#msg329626
« on: May 08, 2011, 07:33:51 pm »
If you have a question associated with card design ask it here.

If you want anyone to create an Idea based on your question, put the word STEAL at the end.
If you don't want anyone to take the Idea based on your question, put the word KEEP at the end.

This is my first Question.
What would be a balance and effective method of removing Infection Counters from creatures? STEAL

Code: [Select]
[color=#000000]STEAL[/color] STEAL
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[color=#AA5521]KEEP[/color] KEEP
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Offline Rutarete

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Re: Curing Creatures? https://elementscommunity.org/forum/index.php?topic=25852.msg329638#msg329638
« Reply #1 on: May 08, 2011, 07:54:45 pm »
1. Perhaps make a creature that creates an immunity to poison after having it for 2 turns. If devoured, the immunity is passed on, and would remove 1? poison counter a turn (like fighting an bad infection takes a few days). I think it would probably be a life creature.

2. Make a new weapon called Syringe | Big Syringe.
The ability would be like 2 :rainbow: Extract poison from target creature (max of 5 poison counters at a time?)
Aside from dealing 1 damage a turn, the poison extracted could be fired for extra damage.
Probably an Other weapon
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Offline OldTrees

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Re: Curing Creatures? https://elementscommunity.org/forum/index.php?topic=25852.msg329662#msg329662
« Reply #2 on: May 08, 2011, 09:01:03 pm »
Review the water crucible and the crucible archive for water cards. (check the forge just in case.)
This has been done more times than I can remember.
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Offline tyranim

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Re: Curing Creatures? https://elementscommunity.org/forum/index.php?topic=25852.msg329665#msg329665
« Reply #3 on: May 08, 2011, 09:06:49 pm »
make it to where it removes one counter per turn? i honestly believe that the purify effect being put on creatures wont be op at all, as long as its not on a stick and cant be done like mad with the adrenaline effect. there was some other condition i was thinking about, but i cant remember it right now for some reason
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg329697#msg329697
« Reply #4 on: May 08, 2011, 10:04:15 pm »
Has anyone ever made a card idea with the concept of fortification? STEAL
I think it would be an Earth skill.

Would It be a good Idea for a fire creature with the ability to destroy shield after a few successful attacks? STEAL

Has anyone tried to Design Creatures with the IN/OUT concept? KEEP
I mean creatures that when they come into play and when the die/leave play something happens.
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331514#msg331514
« Reply #5 on: May 11, 2011, 04:19:30 pm »
I changed my mind on the IN/OUT concept. Here is a possible Idea.
Note: If Remain is not paid creature dies.
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Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331519#msg331519
« Reply #6 on: May 11, 2011, 04:24:57 pm »
Why would anyone use blessing when they could get 2 blessings for 4 :light?
Come into play effects should not mimic spells in game.
Leave play effects cannot require manual targeting.
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331526#msg331526
« Reply #7 on: May 11, 2011, 04:34:12 pm »
ATM that was just an example of what I was thinking.

What do you think of that method of upkeep?

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Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331549#msg331549
« Reply #8 on: May 11, 2011, 05:24:32 pm »
ATM that was just an example of what I was thinking.

What do you think of that method of upkeep?
It would work provided they had a reason to keep it around for that much.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline EmeraldTigerTopic starter

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331553#msg331553
« Reply #9 on: May 11, 2011, 05:34:00 pm »
I am Trying to develop a prototype creature with the IN/OUT concept that fits in ETG.
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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331557#msg331557
« Reply #10 on: May 11, 2011, 05:37:09 pm »
ET, I would say:

When it enters play, grant +1/+1 to all your creatures. If it leaves, bonus is deactivated.
can stack.
though it would need an upkeep, so stacking all of them still could be easy with the solar shield.

Offline OldTrees

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Re: Design Questions https://elementscommunity.org/forum/index.php?topic=25852.msg331560#msg331560
« Reply #11 on: May 11, 2011, 05:40:59 pm »
Steal this idea
In/Out: Generate a Skeleton|Elite Skeleton
Stats: Slightly greater than its spawn
No upkeep cost.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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anything
blarg: