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Applying Values to Cards and Synergies [Under Construction] https://elementscommunity.org/forum/index.php?topic=40998.msg507523#msg507523
« on: June 04, 2012, 05:59:22 am »
Taking an extra step than the usual value of cards theory, but was trying to see if synergy values could be a way to determine a cards value, as opposed to the standalone ability.  This is designed for the cards that have variable effects depending on the target.  Note that this may be extremely inaccurate...
especially until fully developed.

Spoiler for Synergy Value Modifiers:
Card cost: Total Elemental cost + 2Y/3 - 1, where Y is Other cost involved
Number of Cards involved: 2C + G, C is cards from deck and G is cards generated
Elements Involved: E(E-1)/2
Side effects: Values that result from imperfect ways of copying of the straightforward method.

Ex: 6 pests is equal to 12 :darkness + 6 cards, so 24 :rainbow.  Fractal is assumed to produce an average of 5 cards.  Fractal (average output) + 1 Pest is equal to 9 :aether + 6 :darkness + 2 cards + 5 generated cards + 2(2-1)/2, or 23 :rainbow.  About right.

Currently the synergy in question:

3 Silurian Dragons is equal to 3*12 :time + 3 cards + 1(1-1)/2 :underworld + 14 (One has Mitosis for 0), or 56 :rainbow.  1 Mitosis, 1 SoR, and 1 Silurian Dragon is equal to 12 :time + 4 :life + (2*3/3 - 1) :underworld + 3 cards + 2 generated cards + 2(2-1)/2 :underworld, or 29 :rainbow.  This Shows that SoR+Mitosis is very powerful, if not OP, especially with Time creatures.





« Last Edit: June 04, 2012, 06:25:28 am by Malebolgia »
Rule #1: The Captain is never wrong.  Rule #2: If the Captain is wrong, refer to Rule #1.
The New Card Theory Thread

 

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