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Offline Captain ScibraTopic starter

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Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158870#msg1158870
« on: October 06, 2014, 11:52:05 pm »
We have elements that can generate out-element quanta (Nova, Immolation), Rustler will do the opposite for a lot of in-element quanta (only :light is usable though), Pendulums produce out-of-element quanta if the mark does not match, and Mutation and Fate Egg will often produce out-of-element creatures.

Is there a further method that can be used?  Would it be wrong for an element card to produce a specific card from a different element as its effect?  What about producing a specific quanta from another element (non-flexible like Pendulums, or even like Nova, Immolation)?
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158871#msg1158871
« Reply #1 on: October 06, 2014, 11:54:16 pm »
What about producing a specific quanta from another element (non-flexible like Pendulums, or even like Nova, Immolation)?
Firefly does this already, doesn't it?

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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158898#msg1158898
« Reply #2 on: October 07, 2014, 12:31:49 am »
Elite/non elite firefly is a creature, while nova/immolation is a spell and pendulums are permanents.
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158909#msg1158909
« Reply #3 on: October 07, 2014, 01:27:25 am »
A long time ago I made a sketch for a permanent that converted random quanta into a fixed quanta type (chosen on play).

Some questions I got about its balance:

Is it okay to let it work like rustler, or does it need to have a fixed amount converted per turn?

How inneficient the conversion needs to be to make it balanced?
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158911#msg1158911
« Reply #4 on: October 07, 2014, 01:39:16 am »
A long time ago I made a sketch for a permanent that converted random quanta into a fixed quanta type (chosen on play).

Some questions I got about its balance:

Is it okay to let it work like rustler, or does it need to have a fixed amount converted per turn?

How inneficient the conversion needs to be to make it balanced?

How about taking 4 :rainbow adding 2  :underworld (selected element) - and it would cost 3  :underworld ?

And for upped perhaps take 3 :rainbow add 2 :underworld ?
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Offline Captain ScibraTopic starter

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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158913#msg1158913
« Reply #5 on: October 07, 2014, 01:59:08 am »
What about producing a specific quanta from another element (non-flexible like Pendulums, or even like Nova, Immolation)?
Firefly does this already, doesn't it?

I had indeed forgotten about this, as this thread was a tad hastily put together.  See as there are various success points of both grades of Firefly, that means it is a decent design aspect, but how else can we expand on this?
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158965#msg1158965
« Reply #6 on: October 07, 2014, 10:33:30 am »
What about a card that converts all the quanta you gain from X selected element to Y selected element? That can make moar Rustler and Immolation combos, for example.
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158968#msg1158968
« Reply #7 on: October 07, 2014, 10:44:25 am »
What about a card that converts all the quanta you gain from X selected element to Y selected element? That can make moar Rustler and Immolation combos, for example.
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Offline Chapuz

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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1158971#msg1158971
« Reply #8 on: October 07, 2014, 11:23:16 am »
What about a card that converts all the quanta you gain from X selected element to Y selected element? That can make moar Rustler and Immolation combos, for example.
I convert all :life to :light.
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What if it is at the end of the turn?
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1159002#msg1159002
« Reply #9 on: October 07, 2014, 03:31:49 pm »
What about a card that converts all the quanta you gain from X selected element to Y selected element? That can make moar Rustler and Immolation combos, for example.

Would this be a spell, that when casts converts all X into Y, or a perm/creature, that in each turn converts some?


I for one would prefer a creature, which would be similar to Rustlers (low ATK and HP, low cost), but the skill would be passive, so if played it would convert quanta in each turn, whether you want it or not
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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1159003#msg1159003
« Reply #10 on: October 07, 2014, 04:03:02 pm »
What about a card that converts all the quanta you gain from X selected element to Y selected element? That can make moar Rustler and Immolation combos, for example.

Would this be a spell, that when casts converts all X into Y, or a perm/creature, that in each turn converts some?


I for one would prefer a creature, which would be similar to Rustlers (low ATK and HP, low cost), but the skill would be passive, so if played it would convert quanta in each turn, whether you want it or not
That would mean that we need (12!)/(10!*2!)=66 creatures for each of them to convert from an element to another one. Unless you say one creature that converts :chroma to a certain element, in which case it would be only 12.

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Re: Cross-Element Generation https://elementscommunity.org/forum/index.php?topic=55979.msg1159004#msg1159004
« Reply #11 on: October 07, 2014, 04:17:16 pm »
What about a card that converts all the quanta you gain from X selected element to Y selected element? That can make moar Rustler and Immolation combos, for example.

Would this be a spell, that when casts converts all X into Y, or a perm/creature, that in each turn converts some?


I for one would prefer a creature, which would be similar to Rustlers (low ATK and HP, low cost), but the skill would be passive, so if played it would convert quanta in each turn, whether you want it or not
That would mean that we need (12!)/(10!*2!)=66 creatures for each of them to convert from an element to another one. Unless you say one creature that converts :chroma to a certain element, in which case it would be only 12.

Depends on how we want to use the option. If we want to be 'politically correct' and provide the skill for each elements, yes, that would be a lot.
But just as other skills are available to only a few elements at a time, this could be made so that only 3 of them gets such a creature.

Or it could be :chroma and the element it converts to could be selected uppon summoning (something like Eevee in Pokemon?)
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Though I have a feeling many would frown at/oppose a  :chroma creature - I know, it sounds strange to me as well - so I guess the perm option is preferable

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