I just want to promote some discussion on this.
It seems as though Zanz is taking a move through the Flood/Inundation card. In which, creature's location on the playing field determines if it takes damage or not.
We can capitalize on this and hopefully come up with some new ideas.
The first thing I propose is a way to 'choose' where you place your creatures.
Right now, as you play a creature it is assigned to a predetermined place in an order of the available slots. If a creature dies, that slot is opened and is filled with the next creature.
Instead, when you play a creature, you should choose the slot you want to put it in. This will add a lot more tactics to the game, but shouldn't slow things down too much.
Note: This is only for creatures you play from your hand. I think Summoned creatures (Ie. Skeletons from Boneyard, Fireflies from Queens, Scarabs from Pharaoh's) should be placed randomly.
The second thing I want to open up, is Area of Effect spells.
The first one I can think of is a Fireball spell, which acts like Firebolt but also effects adjacent creatures.
So, the above table, if you will is the damage that this Fireball spell does. The central tile is where the spell was targeted to - so that creature takes 3. The creatures to the left, right, immediate above and below all take 2 damage. And the creatures on the diagonal adjacent tiles will take 1 damage.
So, if you know your opponent uses Fireballs for his creature (spam-mob) control, you will be placing your creatures in a loose formation, ie, not next to each other.
Another example is a Chain Lightning spell, which jumps to nearby creatures (randomly)
X | X | X | 4 | X | X | X | X | X | X | X | X |
X | X | 5 | X | 3 | X | 1 | X | X | X | X | X |
X | X | X | X | X | 2 | X | X | X | X | X | X |
The X's denote an empty Cell, this player has 5 creatures in play which all get hit by the Chain Lightning. A creature cannot be hit by the lightning more than once (ie. Lightning never strikes twice)