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Offline OdinVanguardTopic starter

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Channeled Spells https://elementscommunity.org/forum/index.php?topic=41920.msg520239#msg520239
« on: July 10, 2012, 07:51:20 pm »
I had an idea for a card mechanic that I thought would be interesting: Channeled Spells

The idea is that the player will channel energy into a power spell effect, but will be vulnerable until the spell is unleashed. Additionally, there is a chance that interference from the opponent will cause the spell to be "disrupted", causing it to backfire and release the stored energy uncontrollably.

When a channeled spell is played, it creates a permanent called "Channelling - #SPELL_NAME#", a "stackable" permanent that can be targeted like pillars or other regular / stackable permanent.
While the channeling stack is in play, the owner cannot play any other spells, use any activated permanent abilities, or attack with their weapon. (Creature abilities and abilities that function automatically still function normally)
Each turn, the spell will draw power from their quanta and add one or more "charges" to the stack.
At anytime, the player may "unleash" the stored charges and direct the channeled spell's power at a chosen target (if needed).

The opponent may attempt to disrupt the channeled spell, causing it to backfire. This may be accomplished by:
  • Using permanent / pillar destruction
    • chance to cause "disruption"
    • depleting all charges will destroy the channeled spell, causing it to leave play harmlessly
  • Dealing heavy damage
    • chance to cause disruption whenever player takes damage.
    • disruption chance is based on amount of damage dealt, the exact mechanics / formula here can be figured out later
  • Silence
    • automatic disruption
  • Quanta denial
    • automatic disruption if the channeling cost is not payed
  • Hand modification (maybe?)
    • chance to cause disruption
    • may be based on cards being added or discarded from hand (excluding normal draws)
When disrupted, the channeled spell will target wildly (maybe even affecting multiple targets)

Spoiler for Example Cards:
  • Hellfire   4 :fire
    "Channeled - 2 :fire per turn
    Unleash: Release charges to damage and drain max hp from target player or creature"
    Notes:
    Starts with 2 charges.
    Damage / max hp drain is calculated as N*(N+1)/2, where N = charges stored
    If disrupted, the damage is divided evenly amongst any number of randomly chosen targets.
  • Psychic Bomb  6 :aether
    "Channeled - 3 :aether per turn
    Unleash: Release charges to cause opponent to discard cards from hand / deck."
    Notes:
    Starts with 2 charges
    Causes 1 card to be discarded per stored charge. Cards are discarded from hand first and then deck.
    If disrupted, the discard effect is distributed randomly between both players.
  • Quantum Ritual 6 :rainbow
    "Channeled - 2 random quanta per turn.
    Unleash: Release charges to gain quanta of chosen type"
    Notes:
    Starts with 3 charges
    Adds 3 quanta per charge to chosen pool.
    If disrupted, the quanta is distributed randomly among all quanta types in both player's pools.
« Last Edit: July 10, 2012, 07:53:42 pm by OdinVanguard »
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Offline OldTrees

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Re: Channeled Spells https://elementscommunity.org/forum/index.php?topic=41920.msg520241#msg520241
« Reply #1 on: July 10, 2012, 07:56:53 pm »
Following.
Complex interactions.
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Offline Neicul

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Re: Channeled Spells https://elementscommunity.org/forum/index.php?topic=41920.msg520244#msg520244
« Reply #2 on: July 10, 2012, 08:01:16 pm »
i like the idea, pretty well thought through D:
though i guess its hard to integrate^^
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Offline Naesala

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Re: Channeled Spells https://elementscommunity.org/forum/index.php?topic=41920.msg520488#msg520488
« Reply #3 on: July 11, 2012, 07:06:25 am »
Would PA be able to protect a channeled spell? Would deflagration/steal work on a channeled spell?

Interesting idea, but I feel like no one would use it if so many things can disrupt the spell AND you cant do anything while casting
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Offline OdinVanguardTopic starter

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Re: Channeled Spells https://elementscommunity.org/forum/index.php?topic=41920.msg520626#msg520626
« Reply #4 on: July 11, 2012, 03:29:23 pm »
Would PA be able to protect a channeled spell? Would deflagration/steal work on a channeled spell?

Interesting idea, but I feel like no one would use it if so many things can disrupt the spell AND you cant do anything while casting
PA could be used to protect it I suppose, but you can't cast any spells once you start channeling... so it would have to be done by the opponent (since no creatures are able as of yet).
Deflag and steal, and any other destruction effect knocks the number of counters down by 1 (like losing 1 turn of channeling). They also have a chance to "disrupt" the channeling causing it to backfire. Steal will not create a copy for the user though, it would just act like a destruction effect.
Earthquake and tsunami would knock down 3 turns of channeling.

Creature abilities can still be used while channeling and your shield would still protect you...

I see your point though. (although people might use them in combination with cloak and silence)

I think spell casting should definitely be prevented while channeling, but what about allowing use of both permanent and creature abilities.

« Last Edit: July 11, 2012, 03:40:39 pm by OdinVanguard »
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Offline jacker

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Re: Channeled Spells https://elementscommunity.org/forum/index.php?topic=41920.msg524058#msg524058
« Reply #5 on: July 21, 2012, 08:25:28 pm »
I like the idea, but you think is possible to simplify all this using a permanent ala SoP?

 

anything
blarg: