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Offline RapidStar_Topic starter

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New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1117477#msg1117477
« on: December 27, 2013, 04:31:35 am »
I have been thinking of a card for a while, and thought of this......

First of all, it would be under the element of  :water. The card's ability would be wipe out all of the opposing side, even while immortal. This spell would cost 15 :water and would be a rare card. Because of it's strength, thats why it should be a rare card. If this idea needs changing, do whatever you guys need to change it. Reply on this thread if you like the idea :). Hope i get to see my own idea of a card into the game sometime


Offline RapidStar_Topic starter

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Re: New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1117483#msg1117483
« Reply #1 on: December 27, 2013, 04:39:31 am »
This card will surely put a twist to this game.

Offline eljoemo

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Re: New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1117484#msg1117484
« Reply #2 on: December 27, 2013, 04:54:08 am »
1) Cards which kill a creature regardless of their stats are a big no-no and are highly unlikely to be implemented in game.

2) Cards which can affect immortal and burrowed creatures are also a no go zone. Many people hate on Sow for this so we really don't need another point for dispute.

3) Water already has 2 AoE cards (Dry spell and flooding), I don't think it needs more. Not to say that this means there shouldn't be more, that's just my opinion.

4) This being a rare would make lower level players less likely to get one whilst higher level players can. This could upset the PvP 1 & 2 and possible the arena.

5) Even if this card costs 15 :water and is rare. It is waaaaaaay too powerful. <10% of deck strategies are creature-less so this would be game breaking.

6) Try to avoid double posting, you can always click modify post if you want to add something to your post. Especially if it's only because you forgot to say something (which is what it looks like)

I'm not hating on your idea, I'm just trying to help out. Cards which are very powerful can be hard to balance so they aren't abuseable.
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Offline dawn to dusk

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Re: New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1117485#msg1117485
« Reply #3 on: December 27, 2013, 05:07:33 am »
there is a lot of trouble with this since another water card: trident, already uses an ability called tsunami

what about if it removes 1-2 pillars from each of your opponent's pillars/pends and deals 10-15 damage to the opponent if flooding is in play? very different to the original but it fits the theme well

Offline RapidStar_Topic starter

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Re: New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1117493#msg1117493
« Reply #4 on: December 27, 2013, 06:23:01 am »
Well, as I said, it could be changed however it wants. The name could be changed anything. It was just a suggestion, nothing big

Offline foofatron

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Re: New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1117566#msg1117566
« Reply #5 on: December 27, 2013, 02:24:04 pm »
There should be a mass destruction card that kills an equal amount on both sides. Maybe an entropy card that picks a random number.

Offline iDaire

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Re: New Spell Card 'Tsunami' https://elementscommunity.org/forum/index.php?topic=53016.msg1121233#msg1121233
« Reply #6 on: January 16, 2014, 12:05:54 am »
OP.
OP OP.
How about this?
Kills all creatures with higher defence than attack.
Weapons and Water Creatures/Untargetables don't count.
Fire creatures are killed regardless of status.

 

blarg: