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Offline EmeraldTigerTopic starter

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Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg503985#msg503985
« on: May 26, 2012, 03:45:17 am »
I was trying to work on a idea, and came to the issue of classification.

I know there has been some interest in this area of CI design.
idk if this has been discussed in length before.

so let us begin
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Offline dragonsdemesne

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504004#msg504004
« Reply #1 on: May 26, 2012, 04:05:29 am »
It might be a good idea to break down 'permanents' into various types.  Something like:

Items = weaposn and shields (and any other slots if ever implemented, like rings, helmets, etc)
Quanta Sources = pillars/towers, marks, and pendulums, and any future quanta generators
<name unsure> = A nonpillar/pend/mark permanent

That way, we can have, for instance, something like a Water spell called Rust that destroys an 'item', or an air spell called Tornado that destroys a permanent other than items/quanta sources(whatever we call the <name unsure> category), as two simple examples of cards that might give balanced PC to other elements, without requiring an essay explaining what it can and cannot target.

Offline Drake_XIV

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504019#msg504019
« Reply #2 on: May 26, 2012, 04:38:13 am »
As noted in CIP, there is the category of creatures to worry about.  For example...

Mammalian [Sapphire Charger, Cockatrice]
Aquatic [Pufferfish]
Avian [Wyrm, Pegasus]
Insect [Scarab, Firefly]
Auton [Steam Machine, Armagio]
Undead [Skeleton, Mummy]
Reptilian [Dragons]
Undefined [Malignant Cell, Chimera]

Of course, creatures can be in several of these categories.

Offline Annele

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504070#msg504070
« Reply #3 on: May 26, 2012, 05:55:27 am »
As noted in CIP, there is the category of creatures to worry about.  For example...

Mammalian [Sapphire Charger, Cockatrice]
Aquatic [Pufferfish]
Avian [Wyrm, Pegasus]
Insect [Scarab, Firefly]
Auton [Steam Machine, Armagio]
Undead [Skeleton, Mummy]
Reptilian [Dragons]
Undefined [Malignant Cell, Chimera]

Of course, creatures can be in several of these categories.

I thought cockatrice was Reptilian.
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Offline Drake_XIV

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504072#msg504072
« Reply #4 on: May 26, 2012, 05:56:55 am »
Wekk, you'd be correct.  I was going purely off the current images.  Of course everything needs to be changed accordingly.

Offline furballdn

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504073#msg504073
« Reply #5 on: May 26, 2012, 05:57:35 am »
Cockatrice= chicken or snake or frog or dragon thing. None of those are mammals. Not even birds are mammals.

Offline Annele

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504096#msg504096
« Reply #6 on: May 26, 2012, 06:31:17 am »
Cockatrice= chicken or snake or frog or dragon thing. None of those are mammals. Not even birds are mammals.

A dragon with two legs and the head of a rooster to be exact.
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Offline EmeraldTigerTopic starter

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504227#msg504227
« Reply #7 on: May 26, 2012, 01:49:32 pm »
Thank you to everyone so far.
When we have come to an agreement for each card's classification(s),then I will set up tables in the OP.
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Offline OldTrees

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504244#msg504244
« Reply #8 on: May 26, 2012, 02:49:27 pm »
Permanent (3 primary variables)
     Quanta Producing?
     Stacking?
     Special Slot?
Pillars (Y, Y, N)
Weapons (N, N, Y)
Solar Shield (Y, N, Y)
Shards (N, Y, N)

Creatures
     Death? Darkness? Water? Neutral? Time? None of the above?
     Vanilla? Airborne? Active ability? None of the above?
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Offline EmeraldTigerTopic starter

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504249#msg504249
« Reply #9 on: May 26, 2012, 02:58:51 pm »
Permanent (3 primary variables)
     Quanta Producing?
     Stacking?
     Special Slot?
Pillars (Y, Y, N)
Weapons (N, N, Y)
Solar Shield (Y, N, Y)
Shards (N, Y, N)

Creatures
     Death? Darkness? Water? Neutral? Time? None of the above?
     Vanilla? Airborne? Active ability? None of the above?

Yes, there is the mechanical classifications, but as the other folks realized, I am also looking at the thematic and descriptive classifications as well.
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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504252#msg504252
« Reply #10 on: May 26, 2012, 03:03:19 pm »
Yes, there is the mechanical classifications, but as the other folks realized, I am also looking at the thematic and descriptive classifications as well.
I posted that to get it out of the way.

On the topic of thematic classification:
Is the card pool large enough yet? / What is the minimum number of creatures to be a group?
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Offline Rutarete

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Re: Categories of creatures,spells,permanents, and effects? https://elementscommunity.org/forum/index.php?topic=40699.msg504318#msg504318
« Reply #11 on: May 26, 2012, 06:14:03 pm »
I think the card pool is large enough for some classifications. I think 3 is the minimum, with the example of the three scorpions.
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