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Manticore and Paladin https://elementscommunity.org/forum/index.php?topic=49124.msg1068733#msg1068733
« on: May 10, 2013, 04:23:48 am »
Manticore
When Manticore comes into play, lose 2 Quanta from each of the following elements or destroy Manticore and take its attack in damage and poison counters  :entropy :fire :death :air :gravity :darkness

Manticore is Flying,
Manticore has 6|8 for stats
Manticore has Scavenger
 :death :death Deal 2 poison to target creature or player
if a rage/berserk is used on Manticore, it gains
 :fire :fire deal Manticore's attack damage to target creature or player
if a poison effect is used on Manticore, it reverts to its poison ability


Paladin
When Paladin enters play, spend 2 each of the following elements or destroy paladin and take its attack power in damage and delay your weapon for 4 turns:  :water :time :light :life :earth :aether

Paladin has Regeneration (2)
Paladin has 6|8 for stats
Paladin has Adrenalin
 :light :light holy flash
if reverse time is used on paladin it gains
 :earth :earth Delay as per Warden
if Basilisk Blood is used on Paladin, it return to its Holy Flash ability



Just some thoughts on Multi-element creatures, they are 'Other' with a cost of zero, but require 2 each of 6 different elements. Yes they can be played from a super nova, if that bothers people, give them +1|+1 and make it 3 of each. the point is multi-ability monster critters, and to have creatures that need multiple elements to play.




« Last Edit: May 10, 2013, 04:27:49 am by storyteller »

 

blarg: