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Offline TreldonTopic starter

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Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164428#msg1164428
« on: November 05, 2014, 02:36:47 am »
Hello again

This time I am showing you a set of cards loosely inspired by the Forbidden One in Yu-gi-Oh

The point is that if you can play all five of them in a match, you win
Spoiler for Hidden:
In 95% of cases. No refund in case you lose

So, the cards


Dome of the Temple

Spoiler for Hidden:
NAME:
Dome of the Temple
ELEMENT:

COST:
12
TYPE:
Permanent
TEXT:
Protect:
All incoming spell damage is reduced by 2
NAME:
Dome of the Temple
ELEMENT:

COST:
10
TYPE:
Permanent
TEXT:
Protect:
All incoming spell damage is reduced by 2
ART:

IDEA:
Treldon
NOTES:
Just as it says. All incoming spell damage, be that targeted spell or Psion/SoW based
SERIES:
Temple of Elements


Pillars of the Temple

Spoiler for Hidden:
NAME:
Pillars of the Temple
ELEMENT:

COST:
12
TYPE:
Permanent
TEXT:
Support:
All your quanta producing stacks produce +1 quanta per turn
NAME:
Pillars of the Temple
ELEMENT:

COST:
10
TYPE:
Permanent
TEXT:
Support:
All your quanta producing stacks produce +1 quanta per turn
ART:

IDEA:
Treldon
NOTES:
Stacks only refers to pillars, towers, pendulums and mark cards. Not creatures
SERIES:
Temple of Elements


Altar of the Temple
Spoiler for Hidden:
NAME:
Altar of the Temple
ELEMENT:

COST:
12
TYPE:
Permanent
TEXT:
Sanctum:
Add +10 to your max HP.
Your hand cannot be altered during your opponent's turn.
NAME:
Altar of the Temple
ELEMENT:

COST:
10
TYPE:
Permanent
TEXT:
Sanctum:
Add +10 to your max HP.
Your hand cannot be altered during your opponent's turn.
ART:

IDEA:
Treldon
NOTES:
Stacks with your shield
SERIES:
Temple of Elements


Walls of the Temple
Spoiler for Hidden:
NAME:
Walls of the Temple
ELEMENT:

COST:
12
TYPE:
Permanent
TEXT:
Cover:
Incoming physical damage is reduced by 2
NAME:
Walls of the Temple
ELEMENT:

COST:
10
TYPE:
Permanent
TEXT:
Cover:
Incoming physical damage is reduced by 2
ART:

IDEA:
Treldon
NOTES:
Stacks with your shield
SERIES:
Temple of Elements


Floor of the Temple
Spoiler for Hidden:
NAME:
Floor of the Temple
ELEMENT:

COST:
12
TYPE:
Permanent
TEXT:
Solid footing:
Creature control spells have 1 less damage.
Protects from Flooding
NAME:
Floor of the Temple
ELEMENT:

COST:
10
TYPE:
Permanent
TEXT:
Solid footing:
Creature control spells have 1 less damage.
Protects from Flooding
ART:

IDEA:
Treldon
NOTES:
Besides the direct spells, also affects Rage potion, but not Plague or Liquid Shadow
SERIES:
Temple of Elements

If you have all cards in play, they will can be activated - all 5 will light up

The skill:
Sacrifice
Lose half your HP +1. Deal 100 damage to your opponent
Spoiler for Hidden:
Can not be negated or decreased in any way, just like damage done through Voodoo Dolls

I know, the skill is op. Especially for a mere 5 card combo. That's the point.
But there is a catch: you can only have one copy of each card in your deck. So if you lose one of the pieces, there goes your OTK
The skill can only be used once


Uses:
- OTK. Duh
- Using the cards separately for their own effects
- Bluff: play 2-3 of these and scare your opponent. They will waste their PC on them while you laugh and play your truly important cards


Thanks for checking, and feel free to comment. Suggestions are always welcome
Spoiler for Hidden:
Except for 'already done and failed' or 'super op'. One of those is enough
« Last Edit: November 05, 2014, 02:43:39 am by Treldon »
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Offline flyingcat

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164431#msg1164431
« Reply #1 on: November 05, 2014, 03:00:52 am »
This can't really OTK unless opponent has less that 100 HP...
Regarding the bluffing, using that much quanta on a bluff is not viable unless used in a rainbow, and you have plenty of other things to bluff with (like hourglasses).
Seems a little UP considering that if one goes bye-bye, your combo fails, and you just wasted 5 cards and a lot of quanta. I can see this being used in a gravity bow with salvagers to protect the cards.
Regarding Exodia, that was all pieces in hand, although that would be OP. Exodia was viable because of search cards and infinite draw machines allowing the combo. This is a little slow to set-up, you need to run novas for burst quanta, QP's for the consistent quanta, salvagers for regaining Permanents, some stall, some draw, and some damage to put them below 100 HP because if you don't kill them in one turn, you may be slightly screwed (Assuming you didn't change Max HP, 49 is max HP you'll have after this, and with all that stalling, they probably have at least 49 damage on the board). Limitless speed seems far superior to this ATM as an OTK and a stall breaker.
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Offline Espithel

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164434#msg1164434
« Reply #2 on: November 05, 2014, 03:12:20 am »
, , GG.

Other-costing cards have always been exceptionally hard to balance.
This implies that this is OP, which I'm not entirely sure, but it can certainly be done quicker than you think.

Fractal is to creatures what nova is to :chroma cards.

Offline TreldonTopic starter

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164438#msg1164438
« Reply #3 on: November 05, 2014, 03:19:24 am »
This can't really OTK unless opponent has less that 100 HP...
The majority of the decks (as far as I know) does not raise your max HP, so it would usually be an OTK

Regarding the bluffing, using that much quanta on a bluff is not viable unless used in a rainbow, and you have plenty of other things to bluff with (like hourglasses).
Yes, playing them only for a bluff is a high price. But they are (supposed to be) valuable cards by themselves, so the quanta spent is not wasted.
Also, hourglasses won't scare anyone  8)

Seems a little UP considering that if one goes bye-bye, your combo fails, and you just wasted 5 cards and a lot of quanta. I can see this being used in a gravity bow with salvagers to protect the cards.
Valid point. But better to make it UP and work up then the other way around
Also, using salvagers is something I did not think about, but quite obvious. But if you play them all at once, no such worries

Regarding Exodia, that was all pieces in hand, although that would be OP. Exodia was viable because of search cards and infinite draw machines allowing the combo. This is a little slow to set-up, you need to run novas for burst quanta, QP's for the consistent quanta, salvagers for regaining Permanents, some stall, some draw, and some damage to put them below 100 HP because if you don't kill them in one turn, you may be slightly screwed (Assuming you didn't change Max HP, 49 is max HP you'll have after this, and with all that stalling, they probably have at least 49 damage on the board). Limitless speed seems far superior to this ATM as an OTK and a stall breaker.

Altar adds +10 max HP, but still, you can die. But if you stalled this long, you probably have good offense and defense set up


Other-costing cards have always been exceptionally hard to balance.
This implies that this is OP, which I'm not entirely sure, but it can certainly be done quicker than you think.

Fractal is to creatures what nova is to :chroma cards.

I know Other is hard to balance. But I did not want to force them into any element, as the Temple is above any one element thematically. And giving such cards to 5 out of 12 wouldn't be balanced, would it?
(Okay, it could be)
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Offline flyingcat

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164444#msg1164444
« Reply #4 on: November 05, 2014, 03:32:17 am »
Well, what are you using this to grind? Arena and FG's are out (HP>100), so you're stuck with PvP. Hourglasses are scary. Especially when used rapidly. The screen gets filled with creatures really fast. EA might be better than salvager, come to think of it...
When I play Limitless Speed, after a few dims, their damage builds up really high. In OTK's dims are like drugs, once you start you just can't stop. Hmmm, may need to revise that simile... Back on topic, the deck might look like: Mark of Aether, 6 dim shield, 5 EA, 5 Temple cards, 3 Hourglass, 4 time pendulum, 12 QT. Question is, can it outperform Limitless Speed, which can OTK up to 200 HP?
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Offline TreldonTopic starter

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164447#msg1164447
« Reply #5 on: November 05, 2014, 03:46:01 am »
Probably not, but Limitless is a 8 card combo, so it is harder to pull off, and if not played correctly just as vulnerable to CC as this would be to PC

On the other hand, if we make it more similar to Exodia, it could be made instant win (deal damage equal to full hp of opponent; inverse miracle - damage=max HP - 1; insta win), but that would be on the OP side,which I wanted to avoid

The costs are intentionally high to make playing them harder, but they can of course be lowered - which would make the individual use of the cards affordable and fun

On this note: thoughts on the individual cards?
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Offline flyingcat

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164452#msg1164452
« Reply #6 on: November 05, 2014, 03:51:35 am »
Like Exodia, they all suck when by themselves. Spell damage -2? Mirror shield but worse. Physical Damage -2? Tower shield, but worse. +10 max HP? SoD, but worse. I think you can see where this is going. Question: does the +10 HP stay even if the permanent leaves the field? If not, you could combo with Butterfly Effect and Salvager for HP.
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Offline TreldonTopic starter

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Re: Card set: Temple of Elements https://elementscommunity.org/forum/index.php?topic=56506.msg1164456#msg1164456
« Reply #7 on: November 05, 2014, 04:28:37 am »
Spell damage -2 weaker than Mirror? In a way. But it can be used with other shields, so you have X physical DR + spell damage DR
Physical damage -2 weaker than Tower shield? Same. Your Mirror now blocks damage up to 3. Your Jade to 4. Your Diamond to 5. And even if your Dusk/Fog did not block all, it still blocks 2
+10 HP weaker than SoD? Perhaps, but SoD does not grant hand protection - might just make it a full, stronger Sanctuary....
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