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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286039#msg286039
« Reply #324 on: March 08, 2011, 08:23:10 am »
After putting some thought into this, I've come up with an idea. Not sure how practical/useful it would actually be in the game, but might be interesting (hope the mechanic is unique enough :s)

Pyramids
permanent with counters/limited uses/chance not to work/other.
ability is to summon a specific/random creature which you'd find there, i.e. either of the following:
skeleton, Mummy, Pharaoh, Anubis, Scarab, Ghost of the Past, Schroedingers Cat(?), Scorpions/only specific ones(?), Immortal(?), perhaps even Iridium Warden(?), others?

As it stands, too many possible creatures I think, just listing them all for options. Another thing is what element the ability cost should be...?
Think it could be quite fun having a permanent which summons creatures thematically :)
Provided it keeps the limited uses and permanent->creature aspects it is unique enough.

Due to the inherent complexity of the idea I would recommend additional simplicity when possible.
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286045#msg286045
« Reply #325 on: March 08, 2011, 08:40:24 am »
Due to the inherent complexity of the idea I would recommend additional simplicity when possible.
oh yes, do intend that, just thought I'd list all available possible routes for opinions before choosing :)

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286118#msg286118
« Reply #326 on: March 08, 2011, 12:31:37 pm »

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286159#msg286159
« Reply #327 on: March 08, 2011, 02:14:31 pm »
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
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Offline Rutarete

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286563#msg286563
« Reply #328 on: March 09, 2011, 12:13:13 am »
I was thinking of a spell that made creatures leave the field for a time. The name would be Exile or Ordeal.
Thematically people who were exiled or went on an ordeal/journey went away for a long time, and then returned. So a creature could leave for 2 turns or so and come back in. Often those that return are changed in several ways.
This would be considered unique.
I still have doubts about the value of the "exile" zone (especially since the grave was vetoed). I feel it has a lot of redundancy with delay.
I feel it has very little redundancy with delay.
Delayed:
1. Keeps creatures on the field, vulnerable to CC
Exiled:
1. Does not do the above stated.
2. Yes, i see your point about a zone.
3. One trick to this is that after things have been gone for a while, you forget about it. So this adds a surprise element to time. Delay just sits there.
4. Death effects not triggered
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Offline Nepycros

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286589#msg286589
« Reply #329 on: March 09, 2011, 12:39:40 am »
My archetype Aspiration | Ascendance does something similar. A card is actually removed from play, able to return after a time limit, and not trigger death effects, right?
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Offline Rutarete

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg286592#msg286592
« Reply #330 on: March 09, 2011, 12:41:55 am »
My archetype Aspiration | Ascendance does something similar. A card is actually removed from play, able to return after a time limit, and not trigger death effects, right?
I'll take a look. And add a 4. to my post
Done. Yes is similar, but yours is random while this is used as purposefully. And not just to make the difference between these ideas greater, but i'm thinking of adding a return effect.
and i just thought of a number 5.
Edit: nevermind about 5.
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Offline Time_lord_victorius

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg289102#msg289102
« Reply #331 on: March 12, 2011, 09:19:37 pm »
i have an idea for a new card concept. this card effect would be to destroy all permanents on the field for a  :fire cost and consumes the rest. anyone can help since this is the CCC
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Offline artimies7

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg289111#msg289111
« Reply #332 on: March 12, 2011, 09:34:58 pm »
I don't really know if this is a true entry, but I wanted to bring some attention to it because it has a set of mechanics that I don't really see happening in Elements.

http://elementscommunity.org/forum/index.php/topic,22391.msg303729#msg303729 (http://elementscommunity.org/forum/index.php/topic,22391.msg303729#msg303729)
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg289206#msg289206
« Reply #333 on: March 13, 2011, 12:39:46 am »
i have an idea for a new card concept. this card effect would be to destroy all permanents on the field for a  :fire cost and consumes the rest. anyone can help since this is the CCC
The PreSmithy thread is a better place for ideas this far along. Also I would suggest searching for Apocalypse.
You would want to identify what the average number of pillars and non pillars would be present as targets.
This would also have the effect of destroying all pillars in one card. I would estimate a cost of 8 :fire to start.

I don't really know if this is a true entry, but I wanted to bring some attention to it because it has a set of mechanics that I don't really see happening in Elements.

http://elementscommunity.org/forum/index.php/topic,22391.msg303729#msg303729 (http://elementscommunity.org/forum/index.php/topic,22391.msg303729#msg303729)
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg293552#msg293552
« Reply #334 on: March 19, 2011, 12:05:33 am »
What is next for CCC?
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg293565#msg293565
« Reply #335 on: March 19, 2011, 12:17:01 am »
What is next for CCC?
Speaking of which, shouldn't voting for the Time Mechanic have begun? My Time sage feels slightly neglected. :(

 

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