*has been directed at*
Back to OldTrees, deciding what this game needs starts with running clueless, and eventually building off of a couple of the many ideas we come up with. The key to any card designing is
1. Understanding the problem
2. Brainstorming
3. Brainstorming
4. Brainstorming
~
9. Deciding on a concept that fits into a Design Matrix
10. Finding a thematic approach to fit the ability itself
11. Balancing
12. Introducing to community
13. Receiving feedback
14. Making appropriate changes
15. Repeat #13 until all changes necessary are complete.
16. Putting in Crucible.
Since we're still on Steps 1 and 2, it's good for Emeraldtiger to suggest that series. After all, we don't know exactly what this game needs, so the best we can do is Brainstorm.
*Is taking an Engineering class, so used his training as a basis for this table*