Definitions:
Phasing is a passive skill that can change immaterial creatures to mortal creatures and/or vice versa.
Phased Out: Immaterial, Untargetable
Phased In: Mortal, Targetable
Phase is an activated ability that gives a target creature Phasing
Compilation of forms:
Phasing In N,MPhasing Out N,MMinor Phasing In NMinor Phasing Out NCompilations of modifications:
Gain Minor Phasing when a spell is cast
Minor Phase out and delay 1 turn after a successful attack
Heal you when it changes phase
Minor Phase when damaged
Randomly Minor Phase (really nice idea)
Current full creature ideas:
Element:Aether
Cost: 6|5
Stats: 2|3
Effect:
:Phase 3,1 , Phasing In 4,1
Element:Aether
Cost: 2|2
Stats: 2|4 [4|4 upgraded]
Effect: Phasing In 2,1
Element: Darkness
Cost: 4|3
Stats: 2|4
Effect: Minor Phasing In 1, Gain Invisibility when phased out
Element: Darkness
Cost: 4|3
Stats: 3|3
Effect: Phasing Out 2,2
Element: Light
Cost: 3|2
Stats: 2|7
Effect:
:Minor Phase 3
Element: Light
Cost: 4|3
Stats: 4|3
Effect: Minor Phasing Out 3
Novice Phaser
Element: Aether
Cost: 3|2
Stats:3|3 / 3|4
Effect: Minor Phases for 3 turns when a spell is played.
Immortal Phaser
Element: Aether
Cost: 5 | 6
Stats: 4 | 3
Effects: Phasing In 1,1, Duration infinite.
Quickstab Assasain
Element: Darkness
Cost: 4 | 3
Stats: 4 | 1
Effects: Heals you for 1 HP and minor phases + delays for 1 turn when a succesful attack is made.
Playful Faerie
Element: Life
Cost : 1 |1
Stats 1 |1 / 2 |2
Effects: Heals you for 5 hp when phased. Phasing Out 3,1
Phase Dragon
Element : Other (they need a legitimate creature anyway)
Cost : 10 | 12
Stats: 9 | 7 / 10 | 8
Effects: Phases for 3 turns if it takes damage. Can't take damage while phased.
Dancing Samurai
Element : Entropy
Cost: 5 | 5
Stats 5 |6 / 6 |7
Effects: Everchanging dance: Phases out randomly each turn, chance increases by 5% per turn not phased, resets to 10% after succesful phase.