here´s one of my ideas posted recently
http://elementscommunity.org/forum/index.php/topic,18308.0.html (
http://elementscommunity.org/forum/index.php/topic,18308.0.html)
also here´s a card idea,
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Open Rift| Open Portal
spell
grant a creature with the "phase" ability.
and another card idea:
![Aether :aether](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/aether18x18.png)
Auto Phaser|Auto Phaser(upgraded)
permanent
if there are more than 5 enemy creatures, all enemy creatures phase out for 2 turns
and this card is destroyed (only 1 Auto Phaser can be on the field)
and some ideas for a phase ability:
-every time creature attacks, it phases out for 1 turn
-If targeted by spell, instead it phases out for 1 turn (one use)
-If devoured, enemy creature phases out for 6 turns
-every time creature attacks ´successfully´, it phases out, everytime it comes back it gains +3/0, if the creature does not phase, it´s stats reset to normal.
- phase: creature gains +3/0 and phases out for 1 turn. (one use)
- isolation: creature gains +10/0 and phases out for 5 turns.
- Mass warp: every turn for 4 turns, all creatures on the field phase to a random position on the field, at the end of this effect, creatures remain in their latest position permanently.