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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233120#msg233120
« Reply #60 on: December 26, 2010, 01:26:34 am »
I know it may be a little late but I just stumbled onto this thread and I'd like to contribute a trait :

Retaliation:
When you are damaged for X damage or more, creature attacks opponent.

This is meant to counter rushes, as the creature would attack the opponent for each  time your opponent's creatures attack and deal X damage.  As a result it forces your opponent to use CC or play weaker creatures.

Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233161#msg233161
« Reply #61 on: December 26, 2010, 02:17:41 am »
Welcome to this thread, OldTrees is the leader of this. I guess i am kind of the co-leader. When OldTrees says we are almost done with the ambush series, I will post the Phase Series.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233175#msg233175
« Reply #62 on: December 26, 2010, 02:28:46 am »
I know it may be a little late but I just stumbled onto this thread and I'd like to contribute a trait :

Retaliation:
When you are damaged for X damage or more, creature attacks opponent.

This is meant to counter rushes, as the creature would attack the opponent for each  time your opponent's creatures attack and deal X damage.  As a result it forces your opponent to use CC or play weaker creatures.
Welcome to the CCC thread. I was expecting you.

Good example of a mechanic.
(Needs a little expanding perhaps. Each mechanic needs to generate 6+ unique independent cards)
Currently we are not at the mechanic brainstorm step (yet).

The Current step is balancing the Phasing Mechanic and identifying the various unique independent cards that it could be a part of.

I am looking forward to what refining will be accomplished while I am "gone" during my family vacation.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233178#msg233178
« Reply #63 on: December 26, 2010, 02:30:54 am »
A quick read over the steps and I'm pretty sure I can help out with this.  Also, I feel very welcomed.

Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233906#msg233906
« Reply #64 on: December 27, 2010, 03:45:12 am »
Skimmed the concept of phasing.


I overall like the idea.  The existence of multiple phase abilities means that there is a lot of room for creation of creatures.  Also, phasing should have different triggers for different creatures e.g. one can only phase if it takes damage, another can phase willingly, and a third phases only if a spell is played.

Lots of potential in it.

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233911#msg233911
« Reply #65 on: December 27, 2010, 03:49:44 am »
Good.
Now is the time to start to flesh out the ideas for Phasing by making preliminary creatures with element, casting cost, stats, type of phasing phase and additional effects.

I expect to see at least 6 well developed ideas by new years when I return from my vacation.
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233923#msg233923
« Reply #66 on: December 27, 2010, 04:30:02 am »
Novice Phaser
Element: Aether
Cost: 3|2
Stats:3|3 / 3|4
Effect:  Minor Phases for 3 turns when a spell is played.

Immortal Phaser
Element: Aether
Cost: 5 | 6
Stats: 4 | 3
Effects: Phasing In 1,1, Duration infinite.

Quickstab Assasain
Element: Darkness
Cost: 4 | 3
Stats: 4 | 1
Effects: Heals you for 1 HP and minor phases + delays for 1 turn when a succesful attack is made.

Playful Faerie
Element: Life
Cost : 1 |1
Stats 1 |1 / 2 |2
Effects: Heals you for 5 hp when phased.  Phasing Out 3,1

Phase Dragon
Element : Other (they need a legitimate creature anyway)
Cost : 10 | 12
Stats: 9 | 7 / 10 | 8
Effects: Phases for 3 turns if it takes damage.  Can't take damage while phased.

Dancing Samurai
Element : Entropy
Cost: 5 | 5
Stats  5 |6 / 6 |7
Effects: Everchanging dance: Phases out randomly each turn, chance increases by 5% per turn not phased, resets to 10% after succesful phase.


Flayne

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233934#msg233934
« Reply #67 on: December 27, 2010, 04:50:36 am »
here´s one of my ideas posted recently http://elementscommunity.org/forum/index.php/topic,18308.0.html (http://elementscommunity.org/forum/index.php/topic,18308.0.html)

also here´s a card idea,

 :aether Open Rift| Open Portal
spell
grant a creature with the "phase" ability.

and another card idea:

 :aether Auto Phaser|Auto Phaser(upgraded)
permanent
if there are more than 5 enemy creatures, all enemy creatures phase out for 2 turns
and this card is destroyed (only 1 Auto Phaser can be on the field)

and some ideas for a phase ability:
 -every time creature attacks, it phases out for 1 turn
-If targeted by spell, instead it phases out for 1 turn (one use)
-If devoured, enemy creature phases out for 6 turns
-every time creature attacks ´successfully´, it phases out, everytime it comes back it gains +3/0, if the creature does not phase, it´s stats reset to normal.
- phase: creature gains +3/0 and phases out for 1 turn. (one use)
- isolation: creature gains +10/0 and phases out for 5 turns.
- Mass warp: every turn for 4 turns, all creatures on the field phase to a random position on the field, at the end of this effect, creatures remain in their latest position permanently.



Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg233959#msg233959
« Reply #68 on: December 27, 2010, 05:37:29 am »
Here is the Air Phase Creature.

Stratus Flyer
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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Flayne

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg234313#msg234313
« Reply #69 on: December 27, 2010, 08:41:48 pm »
a new card idea thats based on phasing:

NAME:
Bypass
ELEMENT:
:aether
COST:
10 :aether
TYPE:
spell
ATK|HP:
***Insert att|hp***
TEXT:
All your :aether are consumed, all creature cards in your hand are played for 2 turns, at the end of the effect, all phased creatures and their by-products are destroyed.

NAME:
Bypath
ELEMENT:
:aether
COST:
9 :aether
TYPE:
spell
ATK|HP:
***Insert att|hp (upgraded)***
TEXT:
All your :aether are consumed, all creature cards in your hand are played for 2 turns, at the end of the effect, all phased creatures and their by-products are destroyed.

ART:
only doing art if people accept the idea
IDEA:
Flayne
NOTES:
*by-products are creatures generated by the phased creature, (ex. by-product of Pharaoh = scarab)
SERIES:
***Insert series name and link to series page (if any)***

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg235241#msg235241
« Reply #70 on: December 29, 2010, 02:22:02 am »
@Flayne
Phasing is the mechanics of switching between untargetable and targetable. (either direction, varying durations)

@everybody.
I like most of the ideas so far. Keep honing these ideas to publishable quality and coming up with more.
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Offline Nepycros

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg235247#msg235247
« Reply #71 on: December 29, 2010, 02:39:43 am »
If necessary, could you make an analysis of my Archetype card Aspiration | Ascendance, in order to determine whether or not it should retain its current ability, or change into a format of phasing.
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anything
blarg: