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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg241001#msg241001
« Reply #84 on: January 05, 2011, 03:43:12 pm »
I would like to give everyone a job on this team. If there are any jobs that are needed but not listed feel free to make a suggestion. Our main mission is to come up with new a exciting ideas together. I want our secondary mission to make card curators job easier. I want our third mission to be figuring why ideas fail. I have my ideas of who should do what job, but I will leave that up for discussion.

Leader 1 position
Co-Leader 1 position

Analytics 4 positions
Critical eyes 3 positions
Art 4 positions
Idea Promoters 4 positions
Adding more structure to the card creation is a good idea. I like the idea of people assigned to creating art for the ideas. I would also recommend that the leaders also be responsible for at least 1 other role.

Making the curators' jobs easier is a good idea if done right. We need to be careful that our numbers do not make us become the authors of other people's cards.

I do not know if trying a large scale figuring out why ideas fail is wise. The current trial Exploding Pot|Exploding Cauldron has only seen reviews from 2 people and those reviews were not satisfactory to explain why it was archived. I may be proved wrong soon but I think best we will be able to pull of would be analyzing our communal card series that fail and the criticisms in the threads looking for patterns.

However I would recommend that people feel free to act as roles they did not sign up to be. The roles would (in my suggestion) just be there as responsibilities that we can count on being preformed (assuming something abnormal doesn't come up in real life).

If I understand correctly: Analytics is in charge of advice on balancing, Critical Eye is in charge of thematical resonance.

I would also recommend Analytics be changed to Balancing. Not all balancing is formulaic like my method. Uppercut is great at balancing and completely disagrees with my theory. I consider him my equal if not my better when it comes to balancing. Additionally his reasoned intuition method is more effective at balancing new effects then my dissection formula method.

I think for leader and co-leader we will need at least 2 nominations for a candidate and nominated individuals cannot return a nomination to the sender. (Obviously I would nominate myself but no one should be allowed to nominate themselves)

I nominate Emerald Tiger and Uppercut if they are willing as candidates.

I think for the other roles people should sign up and be willing but not required to act as the other roles from time to time.
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg241012#msg241012
« Reply #85 on: January 05, 2011, 04:16:51 pm »
I´d like to fill a position in the "art" department.

Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg241201#msg241201
« Reply #86 on: January 05, 2011, 09:15:36 pm »
I would like to try being an Analytic or a Critical Eye, possibly both if needed.

As for leaders, I nominate Emeraldtiger and Oldtrees.

Offline Ajit

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg241373#msg241373
« Reply #87 on: January 06, 2011, 01:50:11 am »
I'd get more involved with more structure personally :)

I also would vote OT and EmeraldTiger as leaders

What would I specifically have to do as Idea Promoter?  (if it is like anything I imagine, it should be renamed Advertiser or Ad Men)

Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg241394#msg241394
« Reply #88 on: January 06, 2011, 02:16:43 am »
Name Job LeaderCo-LeaderBalancingCritical EyeArtAdvertiser
OldTreesxx
EmeraldTigerx
Nepycrosxx
ArtCrusadexx
Ajitxx
Zbladerxx
Flaynex
patchx94xx
Uppercutxx
Based on what i know this is how i see things.
If you can follow the code feel free to use table.
Code: [Select]
[table]
[tr]
[td][font=times new roman][size=14pt][b][color=yellow]Name [/color][/b][/size][/font][/td][td][font=times new roman][size=14pt][b][color=blue]Job [/color][/b][/size][/font][/td][td][color=blue]Leader[/color][/td][td][color=blue]Co-Leader[/color][/td][td][color=blue]Balancing[/color][/td][td][color=blue]Critical Eye[/color][/td][td][color=blue]Art[/color][/td][td][color=blue]Advertiser[/color][/td]
[/tr][tr][td][color=yellow]OldTrees[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]EmeraldTiger[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]Nepycros[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]ArtCrusade[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]Ajit[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]Zblader[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]Flayne[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]patchx94[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td][color=yellow]Uppercut[/color][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr]
[/table]
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg241438#msg241438
« Reply #89 on: January 06, 2011, 03:42:54 am »
I think voting and nominating should be reserved to leadership positions. Other roles should be on a volunteer basis in my opinion.

Below I have recorded what I was certain of from the posts above. It includes the 5 nominations made and some of clear volunteering made so far.
OldTrees
2 Nominations for Leadership
Desired Roles: Balancing + Critical Eye
EmeraldTiger
2 Nominations for Leadership
Desired Roles: Art
Uppercut
1 Nomination for Leadership
Desired Roles:
Nepycros
Desired Roles:
ArtCrusade
Desired Roles:
Ajit
Desired Roles:
Zblader
Desired Roles: Balancing + Critical Eye
Flayne
Desired Roles: Art
patchx94
Desired Roles:
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg242181#msg242181
« Reply #90 on: January 07, 2011, 03:31:13 am »
Is there anyone on the team that doesn't have their own project going right now? I have an idea for them if needed. I will tell you more after reply.
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg242564#msg242564
« Reply #91 on: January 07, 2011, 07:35:45 pm »
Zblader contacted me about the idea i had through a PM. I will let him work it but I would like the rest of us to help it along.

The idea is: Morphing Clay It become a copy of a permanent or creature idk if it should be random or targeting. Another thought it could just take on attributes of a permanent or creature.

What card type should it be?
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg242567#msg242567
« Reply #92 on: January 07, 2011, 07:43:15 pm »
Zblader contacted me about the idea i had through a PM. I will let him work it but I would like the rest of us to help it along.

The idea is: Morphing Clay It become a copy of a permanent or creature idk if it should be random or targeting. Another thought it could just take on attributes of a permanent or creature.

What card type should it be?
i believe it should become a copy of only a permanent, otherwise its just an improved parallel universe.
and since im suggesting it should only be for permanents, i´d say target, not random.

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg242569#msg242569
« Reply #93 on: January 07, 2011, 07:43:56 pm »
Three options for Morphing Clay's card type
1) Creature
2) Permanent
3) Spell

Three options for where the copy is placed
A) Field
B) Hand
C) Deck

Two options for where the target is
a) Field
b) Hand

Universal consequence: The 6 card limit will be bypassed

I personally think 2Bb would be the neatest version. (This way it could even create spells like Animate Weapon)
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg242616#msg242616
« Reply #94 on: January 07, 2011, 08:33:13 pm »
Three options for Morphing Clay's card type
1) Creature
2) Permanent
3) Spell

Three options for where the copy is placed
A) Field
B) Hand
C) Deck

Two options for where the target is
a) Field
b) Hand

Universal consequence: The 6 card limit will be bypassed

I personally think 2Bb would be the neatest version. (This way it could even create spells like Animate Weapon)
Heh, I personally see Morphing Clay as "alive", so it makes more sense as a creature to me.  Also, the idea is to copy a creature or permanent.  Since Emeraldtiger suggested to me that it could copy a specific thing with  :aether or turn into something random with  :entropy ,  I decided to make this the next card of my duality series(in other words, it costs quanta from both quanta pools, or can just drain from one).   To determine whether the ability will use it's aether version or entropy version, the ability checks to see which quanta you have more/less of (sort of like the energies used to create the clay also influence it's abilities). Then:

If  :aether , you will be asked to target a card (it can be any card including the ones in your hand). If the card is a creature or permanent, it is copied and goes to the field.  If it is a spell , you cast it (it could be added to your hand, but you might not have enough quanta in that case).

If  :entropy , the card becomes a random card in your hand, with it's cost changed to  :entropy , or the card could be automatically played /cast like it's Aether counterpart.

Offline Werdbooty

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg242624#msg242624
« Reply #95 on: January 07, 2011, 08:35:36 pm »
Clay morphs already. That is the essence of clay. Might I suggest "Primordial Ooze?"

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