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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg230145#msg230145
« Reply #48 on: December 21, 2010, 03:50:14 pm »
Here are my ideas for Ambush so far (5 creatures, 1 spell)
We would need names and images.

Ambush
Type: Passive
Effect: This creature's current attack increases by 1 for each successful attack dealt to the opponent by a creature with Ambush. These increases last until the end of the turn.

Element: Aether
Cost: 3|2
Stats:1|4
Effect: Immortal, Ambush

Element: Air
Cost: 5|5
Stats: 3|4 [4|4 upgraded]
Effect: Ambush, Airborne

Element: Darkness
Cost: 4|3
Stats: 2|2
Effect: Ambush

Element: Earth
Cost: 4|3
Stats: 3|4
Effect:  :earth:Burrow, Gain Ambush while burrowed

Element: Time
Cost: 4|3
Stats: 4|4
Effect: Gains Ambush if rewound

Element: Air
Cost: 3|2
Type: Spell
Effect: Target Airborne creature gains Ambush

I will go start a series thread in the smithy.
Could you make/find some art and come up with names for these cards?
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg230157#msg230157
« Reply #49 on: December 21, 2010, 04:16:28 pm »
this may be a helpful link
http://www.wisegeek.com/what-is-an-ambush-predator.htm

the concept of stealth, camouflage and other such tactics are important for ambushing.
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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg230948#msg230948
« Reply #50 on: December 22, 2010, 05:10:15 pm »
Who knows, Tiger? We just might see an Emerald Tiger in the game! :D

Aside from that, ambush is basically an attack that is not expected... so does the opponent have a chance to defend? Does this mean an ambush can defy shields? If Ambush had the ability to grant Momentum for one turn, that would be something else.
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231470#msg231470
« Reply #51 on: December 23, 2010, 03:28:54 pm »
I think we should prepare the other mechanics for smithy.

Edit: When it comes to the Debuffs we need to keep this thread in mind.
http://elementscommunity.org/forum/index.php/topic,5773.0.html

@OldTrees When it comes time to present the next series to smithy choose one of us to start the thread.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231659#msg231659
« Reply #52 on: December 23, 2010, 08:38:37 pm »
We need to develop the next mechanic so that it can be made into a quality series.
I think that Phasing/Phase is the closest to being ready for this. (I would prefer only 2 of these series out at a time because the Ambush series has grown a life of its own that I will need to manage.)

I think that Emerald Tiger should spearhead the Phasing series.
Remember the goal is to create a series of standalone cards that each shows a different take on the mechanic.

The numerical debuffs may need to be left alone for now.
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231677#msg231677
« Reply #53 on: December 23, 2010, 09:01:26 pm »
What would be the max number of turns something could be phased out?
How much quanta would 1 turn of phasing cost.
One form of phasing could absorb quanta and when player runs out whatever quanta, object phases in.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231687#msg231687
« Reply #54 on: December 23, 2010, 09:38:31 pm »
1)What would be the max number of turns something could be phased out?
2)How much quanta would 1 turn of phasing cost.
3)One form of phasing could absorb quanta and when player runs out whatever quanta, object phases in.
3) Great idea.
2) Phasing should cost some constant[c] times the average turns the opponent is waiting to use CC. I think c=1 would work fine. Maybe even c=1/2.
1) I think if a creature is phased out for 8+ turns at a time then the benefit is akin to immaterial.

So my suggestions detailed above are:
Phasing In N,M
Phasing Out N,M
Minor Phasing In N
Minor Phasing Out M
Phase N,M
Minor Phase N
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231821#msg231821
« Reply #55 on: December 24, 2010, 12:23:29 am »
On the heels of the ambush series we will present this one. Our star creature from The phasing series will be from :aether as well as spell and/or permanent. The :air version I think should be called (I need a word that means to fly high). was  :darkness one of our options? what else did we say for Phasing.

To be honest I have difficulty understanding the formulas.
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Offline Pineapple

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231826#msg231826
« Reply #56 on: December 24, 2010, 12:27:44 am »
On the heels of the ambush series we will present this one. Our star creature from The phasing series will be from :aether as well as spell and/or permanent. The :air version I think should be called (I need a word that means to fly high). was  :darkness one of our options? what else did we say for Phasing.

To be honest I have difficulty understanding the formulas.
"a word that means to fly high"

soar:
1 To rise, fly, or glide high and with little apparent effort.
2 To climb swiftly or powerfully.
3 To glide in an aircraft while maintaining altitude.
4 To ascend suddenly above the normal or usual level.


Read more: http://www.answers.com/topic/soar#ixzz18z5nyOej

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231836#msg231836
« Reply #57 on: December 24, 2010, 12:34:07 am »
 :darkness (stealthed) This could also be paired with invisibility
 :light (protection that wears off) This would be a temporary untargetability
 :water (submerged)
Soaring, Thermals (Thermal drafts are hot air that falcons use to climb up)
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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231852#msg231852
« Reply #58 on: December 24, 2010, 12:51:18 am »
Would we want the air affect to be similar to Burrow? My thought here is a creature flies higher and is more out of range to inflict/receive damage.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg231870#msg231870
« Reply #59 on: December 24, 2010, 01:20:30 am »
It makes sense for Air version of phasing to decrease current attack while phased out.

However what about an Air creature that phases both it and another creature out for N turns as an activated ability?
Maybe even have the attacks of each drop to 0?
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anything
blarg: