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Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg258570#msg258570
« Reply #192 on: January 27, 2011, 08:29:07 pm »
could define hard -medium - soft controls for me
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Offline Ajit

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg258572#msg258572
« Reply #193 on: January 27, 2011, 08:32:00 pm »
could define hard -medium - soft controls for me
I don't have exact definitions necessarily but;

hard would be destroy the target card
soft would be disable the target for 1~2 turn or something similarly debilitating
medium would be somewhere in between

Usually i find medium an unnecessary term, as I think that anything that does anything short of destroying the target is soft.

Offline EmeraldTiger

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg258587#msg258587
« Reply #194 on: January 27, 2011, 08:57:11 pm »
1 Vanilla creatures or, preferably, creatures with a passive that rarely comes into play.
2 Earth's mass CC Sinkhole
3 Life's soft CC
4 Flooding Buff
5 Time's soft PC
6 Water's new weapon
7 more weapons
8 Earth's new way to produce quanta
9 Death's better hard CC We could have Mercury * change to Death and give it a thematic name
10 Airborne buff

That is what i get so far.
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg258614#msg258614
« Reply #195 on: January 27, 2011, 09:37:49 pm »
1 Vanilla creatures or, preferably, creatures with a passive that rarely comes into play.
2 Earth's mass CC Sinkhole
3 Life's soft CC
4 Flooding Buff
5 Time's soft PC
6 Water's new weapon
7 more weapons
8 Earth's new way to produce quanta
9 Death's better hard CC We could have Mercury * change to Death and give it a thematic name
10 Airborne buff

That is what i get so far.
Yes ideas have been suggested for these categories in the past. That is not the point.
The plan is to have 3 small competitions between ideas that are generate to fill the top 3 desired topics.

I really would appreciate a ranked list like Ajit has provided. (Thanks Ajit that helps a lot.)
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg258805#msg258805
« Reply #196 on: January 28, 2011, 02:11:40 am »
Quote from: OldTrees Vote
1 Unique Earth ability
2 Active Life creature ability
3 Time's soft PC
4 Life's soft CC
5 More active Time abilities involving Memory and Time Manipulation
6 Airborne Buff
7 Earth new quanta producer
8 Water's new weapon
9 Death's Hard CC
10 Flooding Buff
1 Vanilla creatures or, preferably, creatures with a passive that rarely comes into play.
2 Earth's mass CC
3 Life's soft CC
4 Flooding Buff
5 Time's soft PC
6 Water's new weapon
7 more weapons
8 Earth's new way to produce quanta
9 Death's better hard CC
10 Airborne buff
Well, here goes.

1. Vanilla creatures or, preferably, creatures with a passive that rarely comes into play. (More Vanilla = Larger Card Pool and more variety overall)
2. Life Soft CC (Light has Holy Flash, so Life should have some soft CC too)
3. Time Rush cards (Probably the only thing they really really lack.)
4.Time More Active abilities expressing control over memory and time manipulation
5. Death Anti Holy Flash / Better hard CC (put these two together because I believe they can be worked together)
6. Aether Powerful Vulnerable TU worthy creature that has a Star Theme (we already have dimensional creatures and Immortal is Aether's Midsize attacker.)
7. Darkness Use the opponent’s offense against them mono. (Something weak but interesting)
8. Earth's new way to produce quanta. (prefferably cross element)
9. Water's New Weapon  (something that can be used in a mono fairly well)
10. Air Soft Sound based PC  (Again weak but interesting)
Here are three examples of the votes I want to see. Please vote ASAP. Thank you.
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg258810#msg258810
« Reply #197 on: January 28, 2011, 02:21:42 am »
Well, here goes.

1. Vanilla creatures or, preferably, creatures with a passive that rarely comes into play. (More Vanilla = Larger Card Pool and more variety overall)
2. Life Soft CC (Light has Holy Flash, so Life should have some soft CC too)
3. Time Rush cards (Probably the only thing they really really lack.)
4.Time More Active abilities expressing control over memory and time manipulation
5. Death Anti Holy Flash / Better hard CC (put these two together because I believe they can be worked together)
6. Aether Powerful Vulnerable TU worthy creature that has a Star Theme (we already have dimensional creatures and Immortal is Aether's Midsize attacker.)
7. Darkness Use the opponent’s offense against them mono. (Something weak but interesting)
8. Earth's new way to produce quanta. (prefferably cross element)
9. Water's New Weapon  (something that can be used in a mono fairly well)
10. Air Soft Sound based PC  (Again weak but interesting)

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg259812#msg259812
« Reply #198 on: January 29, 2011, 08:30:15 pm »
Voting Ends Sunday Midnight US Central Time
If there are no more votes by then we will begin on
24 Life Soft CC
20 Semivanilla Creatures
14 Time soft PC
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Offline Nepycros

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg259820#msg259820
« Reply #199 on: January 29, 2011, 08:39:33 pm »
1. Death's supa-CC (Death needs to be sudden and painless for once. Don't make mah creatures suffer!)
2. Life's soft CC (sleep?)
3. Time's memory manipulation (When it comes to things involving the mind, I'm ready to jump. OT and Z can attest to that)
4. Aether's Vulnerability creature (PS, where does Plasma go in Elements?)
5. Darkness' attack switch (1:4 ratio...)
6. Air's PC (THEY CAN HAZ EVERYTHING!!!1!!)
7. Vanilla creature (sometimes, brute force is all you need... or cannon fodder)
8. Water's weapon (. . . What? PC and CC isn't good enough for you?)
9. Time's rush cards (can hit the back burner now that GotP took to the skies)
10. W/E's left... Jk, the Earth quanta production (gemfinder's are fine by me)
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Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg261112#msg261112
« Reply #200 on: January 31, 2011, 06:09:57 am »
33 Life's soft CC
24 Vanilla creatures or, preferably, creatures with a passive that rarely comes into play.
21 More active Time abilities involving Memory and Time Manipulation
20 Death's Hard CC (Should the new Skull Shield invalidate this?)
14 Time's soft PC
13 Water's new weapon
12. Aether Powerful Vulnerable TU worthy creature that has a Star Theme
11 Earth new quanta producer
10 Unique Earth ability
10. Darkness Use the opponent’s offense against them mono.
10. Time Rush cards (Should the new Ghost ... invalidate this?)
9 Active Life creature ability
9 Earth's mass CC
8 Flooding Buff
6. Air Soft Sound based PC
6 Airborne Buff
4 more weaponsThe winning competitions are
1) A Soft CC for Life
2) A quality Vanilla or nigh Vanilla Creature
3) Memory or Time Manipulation Time cards

So the first competition is Soft CC for Life.

The competition will work as follows:
Each member of the CCC that is interested in the competition can enter as many ideas as they want into the smithy. (please keep it to 3 ideas maximum. 1-2 is preferred.)
Please post a link and a comment about your card(s) in this thread.
You will have a week to hone your idea. (Friday midnight US central time a poll will go up here. The voting will end on Sunday midnight US central time)

The goal of the voting will be to find the best of these idea to submit to the crucible. (fewer similar ideas submitted have better chances)
What fraction of ideas are recommended for submission depends on the distribution of the quality. I expect we will suggest only the top 20-25%.

Ideas that do not win the competition may still be submitted to the crucible at the author's discretion.

These competitions are very informal. Good luck.

PS: No art is needed for the competition nor will candidates be shown with pictures.
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Offline ZephyrPhantom

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg261253#msg261253
« Reply #201 on: January 31, 2011, 02:59:11 pm »
Vine Spider (http://elementscommunity.org/forum/index.php/topic,20326.0.html)
I've been working on this idea for a few days, altered it a bit, and I believe that the idea is good. As a Spider, the card is meant to be soft CC against Airborne creatures by slowly reducing their attack.  It could possibly work in combination with a stall with wings.

A Master's opinion:
*snip*
I LOVE THE IDEA! It only strengthens the bond between air and life, it would give air/life a great boost in other words, i want this card to be in game today.

Offline Pineapple

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg261268#msg261268
« Reply #202 on: January 31, 2011, 03:44:39 pm »
Syringe | Syringe (http://elementscommunity.org/forum/index.php/topic,20585)
I just love cards that make more cards. <3

Repress | Repress (http://elementscommunity.org/forum/index.php/topic,20572)
Permanent control, moar Time-Nightmare synergy, and a memory theme that actually makes sense this time.
What's not to like? (Besides my bad puns...)

Offline OldTreesTopic starter

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Re: Card Idea Engine (Communal Card Creation) https://elementscommunity.org/forum/index.php?topic=17219.msg261392#msg261392
« Reply #203 on: January 31, 2011, 07:09:07 pm »
Repress | Repress (http://elementscommunity.org/forum/index.php/topic,20572)
Permanent control, moar Time-Nightmare synergy, and a memory theme that actually makes sense this time.
What's not to like? (Besides my bad puns...)
Good one for the 3rd competition. However we are on the First right now. (Life soft CC)
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blarg: