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Offline Pineapple

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Re: Must have more creature spammers https://elementscommunity.org/forum/index.php?topic=40261.msg499860#msg499860
« Reply #24 on: May 17, 2012, 06:03:17 am »
I think the reason most CCG don't have too many creature spawners, or cards that make new creatures of nowhere, is because those require several token cards (MtG does anyway, but it is because they never seem to sell enough and want you to expend extra money on those pretty tokens).
But this being a virtual game is different.

And the reason most CCGs aren't as dependent on RNG is because rolling dice is suuuper annoying. That's not a problem in a virtual game because we can simulate a roll of a dice in a split-second.

...

...So we should add tons of RNG-dependent cards!

Offline Wizy

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Re: Must have more creature spammers https://elementscommunity.org/forum/index.php?topic=40261.msg499865#msg499865
« Reply #25 on: May 17, 2012, 06:22:11 am »
I dont remember writting we should add tons of creature spawners...

...

Is this a war where one should stay on one side and against the other?
Besides there are already alot of cards based on randomness.
(Temporarily?) retired from the game.

Offline Pineapple

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Re: Must have more creature spammers https://elementscommunity.org/forum/index.php?topic=40261.msg499885#msg499885
« Reply #26 on: May 17, 2012, 08:12:59 am »
I dont remember writting we should add tons of creature spawners...

...

Is this a war where one should stay on one side and against the other?
Besides there are already alot of cards based on randomness.

Well, the point of comparing Elements to traditional CCGs is to show an example of a perfectly balanced meta-game that resides in the negative world of the resolution.

So...yeah. Pointing out that we can do something isn't really relevant to the discussion. :P

 

blarg: