Creature ChartMade by iDaireThe purpose of the creature chart is to basically define the characteristics of every creature in the game. You can use it for anything you want without the need to give credit. Be it card ideas or card analyses. I'll define what each of the terms mean down below:
Name: The name of the creature.
Cost: How much quanta it costs to play the creature. (How much the skill of the creature costs.)
Skill: The name of the skill of the creature. Skills without names are still named appropriately.
Versatility (Rank): How easy it is to slide this creature into a deck compared to the other cards in the same element. Regular cost, skill cost, and usefulness are taken into account in determining which creatures are more versatile than others.
Strength (Rank): How strong the creature is, or how much of an influence it has on the game. Attacking damage, skill effect, and CC resilience are taken into account in determining which creatures are stronger than others.
ATK / HP: How much damage the creature deals at the end of the turn [the amount of ATK skills add] / How much damage the creature can take before being taken off the field [the amount of HP skills add]
Type: What type(s) of creature this is. A list is supplied in the spoiler below defining what each of the words mean.
Spoiler for List of Words:
Dragon - This creature is a dragon, and is a heavy-hitter and airborne by default.
Nymph - This creature is a nymph, and is a skill-based creature by default.
Airborne - This creature is flight-enabled and is affected by cards targeting creatures with the condition of flight.
Heavy-hitter - This creature deals more than six damage, or has a way to inflict more than six damage in one turn.
Mid-hitter - This creature deals more than three damage, but less than seven damage, or has a way to damage the enemy from within that range of ATK.
Light-hitter - This creature deals less than four damage, or has a way to inflict damage from within that range. Includes incremental damage creatures. Excludes zero damage creatures.
Skill-based - This creature's skill is the defining point of this creature.
Budget - This creature can easily be played in the starting turns, or benefits the player early on.
Pillar - This creature generates quanta.
Finisher - This creature, if used properly, can end the game in a fair amount of turns with little or no additional help.
Generator - This creature summons other creatures.
Expensive - This creature is hard to play early on, or can't benefit the player from the start.
Juggernaut - This creature is hard to remove from the field.
Unique - This creature is unique, and as such, has a special case. Chimera and Shard Golem are both unique.
Reason: My explanation of why the creature is ranked the way it is. Keep your expectations low when reading these as some of these are wrong and need to be fixed for things such as grammar and correction.
Comments would be lovely.https://docs.google.com/spreadsheets/d/1wBJaL6z0jC--09vA8DMQP2hxHGdIrmZS9Jiz0YU7w-g/edit?usp=sharing