The hardest ones to handle are these 'quirk' spells that do weird and various stuff.
Reverse time-2
to send a creature back to top of opponents deck. I'd call this TTW increase of Creature Cost/Power reducer of all boosting spells cast on creatures/Resiliance increase for being replayed.Blech, my system is inelegant for handling that spell.
Precognition-2
to see your opponents hand (strategizing? This has almost no purpose) and draw a card.
Chaos seed-1
to do random offensive spell to target creature. Resiliance/Power reducer depending on what you get.
Chaos power(so different that it deserves an entry of it's own.) -1
to increase Target creature's power/Resiliance by anywhere from +1|1 to +5|5.
Mitosis-5
for a power increase of target creature of possible summoning target creature once per turn for the creature's cost per summon until a TTW is reached. Inelegance again
Adrenaline-4
to give target creature the adrenaline skill. Power increase by number of attacks the creature gets and any attack activated abilites.
Steal-4
to take target permanent. Effect depends on Permanent taken.
Nightmare-2
to give opponent Target Card X times, x=empty card slots in hand/increase TTW by 2 HP per card given.
Deflageration-2
to destroy target permanent. Effect depends on Permanent destroyed.
Rage potion-3
to increase target Creature's power by 5 attack and reduce resiliance by 5 HP.
Rain of fire-7
to do 3 damage of x Opponent creatures. Resiliance reducer.
Immolation-Target Creature's Power and Resilance for 7
and 1 to all elements.
Animate Weapon-1
to turn your Weapon into a creature. Resiliance modifier (since creatures are more vulnerable, but not against a deck that has low CC for high PC, and Weapons are not always frail) Power increase of freeing weapon slot without discarding current Weapon.
Sky Blitz-9
+ drain all
to increase power of all your creatures by double their attack. TTW Reducer of 1 turn if used.
Shockwave-2
to do 4 damage to target of Resiliance reduction, destroyes Weapon or Creature if target is frozen.
And what does it mean for a spell to cost a 'draw'?