Blue Crab / Giant Crab: Water element
Quanta: 4/6
Attack: 4/6
Health: 4/8
Ability: Skittish: upon taking damage becomes burrowed for at least one turn or until player un-burrows card. cannot enter burrow through activation, only through cc.
Reason for this CardI really feel the water element needs access to the burrow ability. With the amazing double boost earned from SoP and the cool synergy with flooding their was no card that could pull off the combo aside from a lucky mutation. I don't think it would be overpowered because it would still require a lot of build up, also because a card could only be burrowed by taking cc then it limits the card by making it have an instant 50% damage reduction when taking any cc and it keeps it from becoming burrowed before the cc can be applied.
it has a nice synergy with SoP, flooding and dry spell as they set up a very nice potential +10/+5 buff earned each turn. tell me what you think.