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Kuross

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Regeneration skill https://elementscommunity.org/forum/index.php?topic=15102.msg192796#msg192796
« on: November 04, 2010, 12:43:57 am »
I had this thought some time ago and decided to post it up for discussion.

I'd like to see a new skill for Life simply called "Regenerate."

Would go something like this...

:life Regenerate- Target creature regains 1 HP per turn until fully healed.

It would work just like "Infection" but instead heal 1 HP a turn. If played on a creature that is poisoned, it would negate the poison, but the healing effect would be negated as well. Example: I have an Otyugh that is damaged for 3 HP from a Fire Bolt leaving it a 0/2 creature. When regenerate is used on it, Otyugh will take 3 turns to get back to full health.

However, if the Otyugh was poisoned (1 poison counter) down to the 0/2 instead of Fire Bolted, the healing effect of Regenerate would kick in after the poison had taken effect. So for a split second, the Otyugh would have a DEF of 0/1 before being healed back to 0/2.

Also Regenerate would stack just like Infection. If I have 3 poison counters on a creature and 2 regenerate counters, eventually the creature will die, but will take much longer to do so.

Finally, after a creature is fully healed, the Regeneration effect would fall off and if the previously Regenerated creature were to take damage again it would require a new regeneration effect to heal it. Also, if a creature were to be fully healed while infected, both the regeneration and infection would drop off.

The idea is to offset Infection abilities while giving Life some more healing abilites. I don't want to see an effect that completely stops the poison much like Purify does when a player is poisoned. I feel that is a bit much and takes away from the potency of Infection.


QuantumT

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Re: Regeneration skill https://elementscommunity.org/forum/index.php?topic=15102.msg192803#msg192803
« Reply #1 on: November 04, 2010, 12:48:38 am »
I think it would be ok to have it work exactly the way that purify does with poison because, like purify, it seems rather situational. Infection will basically always help you kill a creature, but regeneration will only be helpful if something is whittling away its health. 

Offline EmeraldTiger

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Re: Regeneration skill https://elementscommunity.org/forum/index.php?topic=15102.msg193229#msg193229
« Reply #2 on: November 04, 2010, 02:06:18 pm »
Do you mind if i link to the you got skills thread?
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Kuross

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Re: Regeneration skill https://elementscommunity.org/forum/index.php?topic=15102.msg193242#msg193242
« Reply #3 on: November 04, 2010, 02:46:50 pm »
Sure, go ahead ;)

 

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