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Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1009808#msg1009808
« Reply #24 on: October 22, 2012, 04:35:33 am »
What do you think would be good substitutes for the series in game? Ex dragons, nymphs. Are they the best representation for what they are (big fantasy creatures) and what they do?

I'm sorry, but could you elaborate on what exactly you are asking?  What do you mean by substitutes?  Do you mean representations of their elements?
It's more of a question on thematics/representation. Would it be better to have dinosaurs instead of dragons (not all Dinos are airborne, just an example of other big things). Is there a creature that would fit the nymph's abilities better than a nymph?

Dinosaurs?  What?  Those seem to embody :earth more than anything and the allowance of Dragons ensures that elements like :earth aren't completely screwed over by Wings.

Yes, there would definitely be better themes that would embody the niche the Nymphs fill much better than they do, but they would lose a series feel to them, meaning there is no set of creatures, or creature, that is well rounded enough to replace them.  Unless you go for machinery or mecha, but that's subject to the designer's whims.

Offline Captain Scibra

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010835#msg1010835
« Reply #25 on: October 26, 2012, 08:11:02 pm »
For the weaker elements, what do you think would greatly improve them the most?  How would you address the problem that they face in events like War?
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The New Card Theory Thread

Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010861#msg1010861
« Reply #26 on: October 26, 2012, 09:37:39 pm »
For the weaker elements, what do you think would greatly improve them the most?  How would you address the problem that they face in events like War?

Well, it depends on the Element, no?  What exactly do you define as "weak," because all that comes to my mind as elements as a whole are :water and :life

:water could do with some way to actually to use its many abilities at once without having to turn to being a Rainbow.

:life could do with some means of buffing its frail but cheap creatures.

To be honest, I am unfamiliar really with how War works, so I'm afraid I must refrain from saying anything for the time being.  However, wouldn't this lead to an increase of duos and the like instead of running strict mono?

Offline Captain Scibra

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010877#msg1010877
« Reply #27 on: October 26, 2012, 11:31:53 pm »
Well, it depends on the Element, no?  What exactly do you define as "weak," because all that comes to my mind as elements as a whole are :water and :life

:water could do with some way to actually to use its many abilities at once without having to turn to being a Rainbow. 

Osmoson sounds like a possibility, as what you suggest could be an alternative to being a counter to a skill-heavy deck.

:life could do with some means of buffing its frail but cheap creatures. 

Not sure about this one, though several reactive anti CC cards have been put forth as card ideas.

To be honest, I am unfamiliar really with how War works, so I'm afraid I must refrain from saying anything for the time being.  However, wouldn't this lead to an increase of duos and the like instead of running strict mono?

War to me tests how an element works as a part of duo, and occasionally as a mono or part of a rainbow.  On top of that there is of course strategy elements involved.  So I guess the main question is: what elements do you think have problems synergizing with multiple elements on an effective basis, and what could be a solution for those that don't?
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The New Card Theory Thread

Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010880#msg1010880
« Reply #28 on: October 26, 2012, 11:54:29 pm »
Well, it depends on the Element, no?  What exactly do you define as "weak," because all that comes to my mind as elements as a whole are :water and :life

:water could do with some way to actually to use its many abilities at once without having to turn to being a Rainbow. 

Osmoson sounds like a possibility, as what you suggest could be an alternative to being a counter to a skill-heavy deck.

:life could do with some means of buffing its frail but cheap creatures. 

Not sure about this one, though several reactive anti CC cards have been put forth as card ideas.

To be honest, I am unfamiliar really with how War works, so I'm afraid I must refrain from saying anything for the time being.  However, wouldn't this lead to an increase of duos and the like instead of running strict mono?

War to me tests how an element works as a part of duo, and occasionally as a mono or part of a rainbow.  On top of that there is of course strategy elements involved.  So I guess the main question is: what elements do you think have problems synergizing with multiple elements on an effective basis, and what could be a solution for those that don't?

To be honest, I don't think that any one element has a problem, just that some may be better than others.  That being said, I'd have to say :aether, :darkness, and :fire.  Great as they may be as monos, they kind of lack in expanding past that.

Outside of Fractal and Parallel Universe, :aether has a hard time just being added to a deck as a bigger part while maintaining proper balance.

:darkness has some out-element abilities, but none are very useful.  And Nightmare's use in Ghostmare or anti-AI Neuro decks does not really count towards a complete synergy.

While :fire does has Immolation | Cremation, it is rarely seen used to generate any really Rainbow decks and any non-:fire cards are merely cheap splashes.  However, Deflagration | Explosion is easily added to most decks with its costs and Lava Golem | Lava Destroyer is often seen in many a Rainbow deck.

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010989#msg1010989
« Reply #29 on: October 27, 2012, 02:47:32 pm »
What element do you feel is the least Complete?
What element do you feel is the least flexible?

(Completion =/= Flexiblity. One element may fit both questions, though.)

Offline Drake_XIVTopic starter

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010993#msg1010993
« Reply #30 on: October 27, 2012, 03:13:12 pm »
What element do you feel is the least Complete?
What element do you feel is the least flexible?

(Completion =/= Flexiblity. One element may fit both questions, though.)

Let's turn to this Article for comparison.
http://elementscommunity.org/wiki/Overview_of_the_elements

In terms of Complete, we can see that :air, :death, :life, and :water would be the most incomplete, seeing as they are lacking in at least three major sections.

However, this doesn't exactly translate into inflexibility.  Not exactly.  I believe that the most inflexible elements are :life and :time in terms of synergy.  :life does not often stray outside the realm of pure rushing lest it is splashed into other decks and :time doesn't really use much of others since it is pricey.  Also, I'd say :fire is pretty inflexible since it doesn't really require the need of another element.  The same can be said for :entropy and :darkness, who are among the most complete elements.  But this is much different from saying they are invalid elements due to this.

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1010997#msg1010997
« Reply #31 on: October 27, 2012, 03:37:27 pm »
What do you believe creates a lot of disinterest/backlash in the idea of PseudoElement cards?

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1011006#msg1011006
« Reply #32 on: October 27, 2012, 04:01:18 pm »
What do you believe creates a lot of disinterest/backlash in the idea of PseudoElement cards?

Personally, I don't like most of them, to be honest.  It over complicates things.

Also, from a designer's perspective, it may just seem lazy.  I find several ideas can easily be fit into another element, but are not.  They are instead added to an element of choice.

Do not get this confused with duo element cards, although that can be refuted the same way.  Would Steam Machine be any different if it was :fire with a :water ability?

However, I can see the appeal.  The Pseudo allows for a larger creative support for the card as you have free reign over thematics.

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1011167#msg1011167
« Reply #33 on: October 28, 2012, 06:11:09 am »
For the weaker elements, what do you think would greatly improve them the most?  How would you address the problem that they face in events like War?
The weaker elements in EtG are usually weaker in that they do not have an answer to their weakness. Thus the result of clashing with their weakness is predicable enough for their opponent to exploit. (Hence my push for what I call completeness)

I have not played War. The following is from my observations as a spectator and my experiences at similarly higher tier metagames.
(regular MtG multiplayer playgroup with evolving decks to utilize mental interaction like politics and manipulating threat levels.)

War is not an EtG match. War is not a tournament of EtG matches. War is a vault strategy game using a tournament of EtG matches as the field. A team who is more predictable can be taken advantage of.

What do you believe creates a lot of disinterest/backlash in the idea of PseudoElement cards?

4 reasons
1) No obvious in game precedent. ( :rainbow and Pendulums excluded as being coincident)
2) Generally poor quality as a result of rushing and not deriving the correct usages of the suggestion.
3) Lack of well communicated persuasive reasons for how EtG would benefit.
4) Generally poor themes or misunderstanding of the correct classification.
If you meant the PseudoElement classification rather than the PseudoElement Crucible, please correct me.
« Last Edit: October 28, 2012, 06:12:44 am by OldTrees »
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Offline Zaealix

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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1013302#msg1013302
« Reply #34 on: November 05, 2012, 02:31:09 pm »
Man things got slow up in here-Hey, basic spell card idea
Some way to stop drawing cards, either to force opponent into a stalemate, or to protect from deckout-
Possibly split into 2 cards, one for self use in exchange for some other benefit (Maybe an extra mark quanta per turn of not drawing a card?) As well as a version to use on the opponent to 'lock down' or at least give yourself the time to get a slow strategy going.
Thoughts?
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Re: Ask the New Idea Guru https://elementscommunity.org/forum/index.php?topic=44181.msg1013635#msg1013635
« Reply #35 on: November 07, 2012, 12:21:56 am »
Dichromatic Butterfly
I think if there is a tie among highest quanta pools, it should generate 2/3 randomly among those tied.
The reason tie=no generation is to avoid Nova abuse. 1 Nova = 2 Butterflies, which leaves 1 quantum in 2 pools; perfect for an aggresive start as the butterflies would each generate 2 quanta. Rainbow rushes are powerful and this card is meant to encourage duo/trio builds.

BUT their mark will generate 1 quanta. Which would make the butterfly generate 1 mark quanta, that's it.
I am concerned there may be a broken combo with one of the rainbow-generation cards (Nova, Immolation) that I'm missing. Do you see pootential abuse between this + Nova or this + Immolation?

 

anything
blarg: