Can you explain to me the rules and gameplay of MtG in a brief paragraph using only EtG terms?
1 paragraph? Impossible. Here is a broad incomplete outline in 3 paragraphs.
Quanta
Pillars are called Lands. Only 1 can be played per turn. They don't stack and each have an activated ability to generate Mana(similar to quanta except as follows). Mana pools drain every once in awhile throughout a turn. Since mana is not stored, effective casting cost increases faster than linear. When a mana cost is paid, the player manually chooses which mana is used. Longsword would cost 1 mana of your choice rather than 1 random quanta. Since the cost is manual it can require multiple types. 2
would cost 1
, 1
and 2 more mana of your choice. This adds an additional layer of complexity.
is effectively more expensive than 2
.
Interaction
In MtG you can respond before the trigger you are responding to. Even if you are responding with the same effect.
Weird, I know. Effects are divided into multiple layers of speed. Only equally fast or faster responses can be used in response to a trigger. Some cards are so slow they can only be used on your turn in the pauses before and after combat. On the other hand there are effects that you can use on your opponent's turn that are so fast they cannot respond until the effect occurs. The ability to respond before the trigger results in the ability to negate/cancel the triggering effect.
Combat
Like in EtG, in MtG your army sallies forth to your enemy to attack them. However in MtG you choose which, if any, of your creatures attack. In addition you are permitted to block incoming creatures with your own creatures. Blocking involves both the attackers and the blockers attacking each other. Unlike gravity pull, blockers only block 1 creature rather than all creatures. There are 3 types of activated abilities in MtG. 1 type requires the creature to be readied and removed the readiness (as normal). Attacking is also this kind of ability. This removing readiness is called tapping.