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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522439#msg522439
« Reply #732 on: July 16, 2012, 06:19:49 am »
So what should I do about the card? Add some secondary effect to it as well or just scrap the idea because of enough draw denial cards?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522459#msg522459
« Reply #733 on: July 16, 2012, 08:04:15 am »
So what should I do about the card? Add some secondary effect to it as well or just scrap the idea because of enough draw denial cards?
I think we have enough cards that do draw denial for the sake of draw denial. Additionally I think that all draw denial cards would need a secondary effect or be able to deny more than 1 turn.

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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522506#msg522506
« Reply #734 on: July 16, 2012, 01:32:42 pm »
Why not play Druidic Staff? It would do the job of 5 shrooms.
Indeed, which is why the idea needs sprucing up...Perhaps the inclusion of an activatable version of Maligant cell's ability might be called for?
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522577#msg522577
« Reply #735 on: July 16, 2012, 06:25:15 pm »
Why not play Druidic Staff? It would do the job of 5 shrooms.
Indeed, which is why the idea needs sprucing up...Perhaps the inclusion of an activatable version of Maligant cell's ability might be called for?
That skill would be called Mitosis
I would recommend adding additional utility beyond simple regeneration OR raise the regeneration to be comparable with current regeneration without redundancy.
What is a mechanic that would fit Life but is not present in current cards?

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Offline thispersonisagenius

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522607#msg522607
« Reply #736 on: July 16, 2012, 08:12:34 pm »
I'm not sure if this is a very original idea, but here goes:
Should the "Other" category be developed into a full-fledged element with its own spells, creatures, rare(s), shard (excluding the Shards corresponding to the other elements), etc.?
Here is an idea for the rare weapon of the "Other" element.

Weapon (Rare)
Cost: 5 :rainbow
Damage: 4
Animated Stats: 4/4
Active Ability: Blacksmith (This weapon turns into a random rare weapon)
Passive Ability: NONE

I think the "Other" creatures should have the ability to change colors, and there should be "Other" cards that benefit them if they are a certain colors. This will obviously result in more "Other" cards than any other.

Suggestions, community and Mr. Sequoia?
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522620#msg522620
« Reply #737 on: July 16, 2012, 09:06:53 pm »
I'm not sure if this is a very original idea, but here goes:
Should the "Other" category be developed into a full-fledged element with its own spells, creatures, rare(s), shard (excluding the Shards corresponding to the other elements), etc.?
Here is an idea for the rare weapon of the "Other" element.

Weapon (Rare)
Cost: 5 :rainbow
Damage: 4
Animated Stats: 4/4
Active Ability: Blacksmith (This weapon turns into a random rare weapon)
Passive Ability: NONE

I think the "Other" creatures should have the ability to change colors, and there should be "Other" cards that benefit them if they are a certain colors. This will obviously result in more "Other" cards than any other.

Suggestions, community and Mr. Sequoia?
Other is not an element. As such there are many things (requiring a high cost or an elemental component) it probably should not have (no Other dragon, Nymph, Alchemy or 13th shard).

Rarity is independent of element/other.

In many ways I see Other as a shortcut for effectively adding 12 cards per other card added. Certain effects are better or worse suited to this nature.

Enough rare weapons have activation costs that a random rare weapon is not very beneficial. A new yet generic effect would work better.

Other seems to have 3 roles:
1) Effects that fit no element.
2) Effects that fit all elements.
3) Effects that change based on the elemental influence.
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522639#msg522639
« Reply #738 on: July 17, 2012, 12:07:14 am »
Something I just thought of was the idea of a card that could clog the opponent's hand with some sort of 'fake card' like Relic.
Since Nightmare does that and more, the card might be a creature featuring an ability, or somehow repeatable.
Barring the above, a card that simply stopped you from drawing for a turn.
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522664#msg522664
« Reply #739 on: July 17, 2012, 02:29:01 am »
Something I just thought of was the idea of a card that could clog the opponent's hand with some sort of 'fake card' like Relic.
Since Nightmare does that and more, the card might be a creature featuring an ability, or somehow repeatable.
Barring the above, a card that simply stopped you from drawing for a turn.
Repeatable Nightmare would be OP since it is a lockdown.
Relic Nightmare would be OP since relics cannot be discarded.
Simple stopping drawing as a spell would be to UP.
Draw denial already exists in 2 cards. The game might not need a 3rd.
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Offline ddevans96

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522670#msg522670
« Reply #740 on: July 17, 2012, 02:54:34 am »
Relic Nightmare would be OP since relics cannot be discarded.

They can, and even if they couldn't, it could be a new fake card.
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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522715#msg522715
« Reply #741 on: July 17, 2012, 05:53:41 am »
Relic Nightmare would be OP since relics cannot be discarded.

They can, and even if they couldn't, it could be a new fake card.
doh. Thanks for the correction. I was confusing the "not leaving the hand when cast" with the old "not able to be discarded" relic buff suggestion.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522911#msg522911
« Reply #742 on: July 18, 2012, 01:40:09 am »
Would a card that made it so when a player ended their turn they had to have equal to or less cards than their opponent be good?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg522956#msg522956
« Reply #743 on: July 18, 2012, 04:05:01 am »
Would a card that made it so when a player ended their turn they had to have equal to or less cards than their opponent be good?
It would probably be used in a instant quanta based rush deck to force the opposing stall deck to discard several cards. This is probably too potent unless this particular usage is heavily nerfed.

I do think discarding would be beneficial to add.
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