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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519368#msg519368
« Reply #660 on: July 09, 2012, 01:15:29 am »
Ah. shield was 4 and weapon is 10. That makes things a lot easier, since I thought shield and weapon were 22 and 23. Then yes, permanents are protected from lowest to highest.

How can this be removed? If it's a permanent, it'd be often played second or third in a mono air deck I imagine, so it'd require some light CC (or AoE CC) and a deflag/steal.

I priced it at 3 :air, since I tried to balance it to cloak. It requires creatures to be useful, so I made it slightly cheaper than unupped cloak. Is the requirement for its removal too much though for its price?
I do believe that requiring some light CC and an extra PC to be able to get through the anti-PC would call for a slightly higher cost to compensate for the card advantage. (Just checking: This, unlike cloak, does have indefinite duration correct?) 4 :air | 4 :rainbow. (This is a slightly larger upgrade than normal) It might need to be changed to 5 :rainbow.

PS: The question to consider was "How should this be able to be removed?". The idea is to not assume an implementation before deducing the ideal implementation. An additional benefit of it being a creature is the 2nd copy is not a dead draw.
« Last Edit: July 09, 2012, 01:18:06 am by OldTrees »
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519385#msg519385
« Reply #661 on: July 09, 2012, 02:26:29 am »
Hm. Making it as a creature also has benefits. What would a name or theme be thematically then? I originally proposed a permanent since the idea was that your airborne creatures would beat their wings to generate clouds or something to hide your permanents.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519409#msg519409
« Reply #662 on: July 09, 2012, 04:27:09 am »
Hm. Making it as a creature also has benefits. What would a name or theme be thematically then? I originally proposed a permanent since the idea was that your airborne creatures would beat their wings to generate clouds or something to hide your permanents.
Have a tactician rather than a tactic? Have a creature that knows this trick and recruits other airborne creatures to aid it.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519416#msg519416
« Reply #663 on: July 09, 2012, 04:49:23 am »
Hm. Making it as a creature also has benefits. What would a name or theme be thematically then? I originally proposed a permanent since the idea was that your airborne creatures would beat their wings to generate clouds or something to hide your permanents.
Have a tactician rather than a tactic? Have a creature that knows this trick and recruits other airborne creatures to aid it.
That could work. I'd probably go towards an aged wise large creature. As for stats, I'd think something like 2|6 or something would be pretty nice. Would the ability be passive? Active?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519425#msg519425
« Reply #664 on: July 09, 2012, 05:14:57 am »
Hm. Making it as a creature also has benefits. What would a name or theme be thematically then? I originally proposed a permanent since the idea was that your airborne creatures would beat their wings to generate clouds or something to hide your permanents.
Have a tactician rather than a tactic? Have a creature that knows this trick and recruits other airborne creatures to aid it.
That could work. I'd probably go towards an aged wise large creature. As for stats, I'd think something like 2|6 or something would be pretty nice. Would the ability be passive? Active?
Active is default. It only changes to passive when a reason is present (need room for a 2nd ability, needs to ignore lobotomy)
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Offline Jyiber

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519536#msg519536
« Reply #665 on: July 09, 2012, 10:57:37 am »
Genesis - :time card
Reverts hand and field to start

All permanents and creatures on field are removed and shuffled back into deck.
Quanta costs for each respective player's cards are added to their pool.
Each Player starts next turn with 7 random cards from their deck.

Health and health effects are unaffected.


What would this cost?
Has it been suggested before?

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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519628#msg519628
« Reply #666 on: July 09, 2012, 04:35:50 pm »
Genesis - :time card
Reverts hand and field to start

All permanents and creatures on field are removed and shuffled back into deck.
Quanta costs for each respective player's cards are added to their pool.
Each Player starts next turn with 7 random cards from their deck.

Health and health effects are unaffected.


What would this cost?
Has it been suggested before?
I do not remember a complete restart effect. (There are lots of mulligans though)
I do not know how to evaluate its worth. How would you abuse its effect?
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Offline russianspy1234

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519645#msg519645
« Reply #667 on: July 09, 2012, 05:36:33 pm »
Genesis - :time card
Reverts hand and field to start

All permanents and creatures on field are removed and shuffled back into deck.
Quanta costs for each respective player's cards are added to their pool.
Each Player starts next turn with 7 random cards from their deck.

Health and health effects are unaffected.


What would this cost?
Has it been suggested before?
I do not remember a complete restart effect. (There are lots of mulligans though)
I do not know how to evaluate its worth. How would you abuse its effect?

OTK decks getting a poor start.
poison is a health effect right?
i could imagine some fun mitosis shenanigans for getting lots of quanta off of this card (including a refund for it if time creatures are on the field) and then swarming the field by playing all 7 cards.  if you powered them out through imo/SN  you would be guaranteed to draw just 7 creatures.
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519652#msg519652
« Reply #668 on: July 09, 2012, 05:47:58 pm »
Unless there are more powerful abuses than Poison or OTK mulligan, I think a cost of 3-5 :time would be appropriate. However I am not very confident with this estimate since I don't have a good standard to compare to.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519803#msg519803
« Reply #669 on: July 09, 2012, 11:06:26 pm »
Hello again once more OldTrees! Thanks for all your help with Stolas!

Has there been cards already where they changed a player's mark to something random? Would a card like that be better as a permanent or spell? How much should it cost? If it's a spell, I'd estimate it at a cost of 2|1 :entropy.

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519807#msg519807
« Reply #670 on: July 09, 2012, 11:10:22 pm »
What are your thoughts on inflicting Singularity?
If you had to place a :underworld cost on placing Singularity on a creature, what would you say it would be?  What if it were given at a chance?

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg519864#msg519864
« Reply #671 on: July 10, 2012, 02:26:22 am »
Hello again once more OldTrees! Thanks for all your help with Stolas!

Has there been cards already where they changed a player's mark to something random? Would a card like that be better as a permanent or spell? How much should it cost? If it's a spell, I'd estimate it at a cost of 2|1 :entropy.
There was an attempt once. It was discovered that changing the mark had the potential to cripple decks to easily. It would destroy 1+X/2 quanta per turn. [X=number of pendulums] Furthermore it would usually eliminate all the sources of a type of quanta. A permanent with a duration would be the most workable implementation.

What are your thoughts on inflicting Singularity?
If you had to place a :underworld cost on placing Singularity on a creature, what would you say it would be?  What if it were given at a chance?
Gulp. Singularity is more damaging than Antimatter. It can only be fixed by mutation. Chance cards work by having moderate variance between the best and the worst results. I am worried that the value of Singularity is too great to fit a chance well. I would have Singularity be one of many possible results. Say 25% chance of Singularity, 25% chance of Antimatter, 2 other effects of in between value. Cost 10 :entropy?
I have very little confidence in this estimate.
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