More bothersome questions for the aged perennial woody plant!
Majofa did his own version of changes to the current cards. What changes would you make to the current cards? You may not add or remove any cards, only slightly rework them. What are the top 5 that you would change? How and why?
I have looked through Majofa's changes and for the most part found them to be positive or neutral.
Shard of FocusShard of Focus suffers from a few factors
1) It is overpowered. (Benefit>>Cost)
2) It damages the metagame. (Decks include or counter Shard of Focus)
3)
becomes a much less useful cost mechanic at moderate-high costs. (Either OP with rainbow or UP with duo)
4) It is too resilience for its potent effect
There are a variety of fixes each with there own pros and cons.
I would:
Reduce the casting cost and increase the activation cost. (An activation cost should be used to balance activated abilities.)
Reduce the hp gained while maintaining the cap on uses. (Reduce the resilience)
Reduce the effect from hard PC to soft PC. (Reduces the long term effects)
Since this would be a large shift and the original was OP, I am far more confident with the direction than the actual values.
Casting Cost: 5
|3
: Delay a permanent 2 turns. Gain +5hp. Turn into Black Hole if hp>15
Notes:
Only the top permanent in a stack can be delayed. (Do you split to protect from Quicksand or not to protect from delay?)
Delay stacks.
Shard of SacrificeShard of Sacrifice has 1 problem. Its cost and effect are in the same currency. You pay hp and get it back immediately in healing.
I would remove the hp cost, remove the useless drain clause, increase the casting cost and reduce it to 1 turn of healing (effective 2 turns of protection).
Casting Cost: 7
|5
Holy LightHoly Light is a card that swings from UP to OP depending on the opponent's Element of choice. There are 2 problems with this.
1) It is punishing a choice that I do not think should be punished. I do not think players should be penalized for their choice in element.
2) The difference between creature healing and a double strength lightning bolt is too large a swing for both to be balanced simultaneously.
I would change the effect. Holy Light is meant as a protective spell or a CC spell.
Something simple like: Target is ignores the next 2 targeted effects but will not attack this turn.
(Protects vs most CC, slow down enemy creatures and hinder cards like Fractal or Adrenaline)
Reflective Shield & Emerald ShieldBack when I joined the forum there was a deck type that only used Bolt cards as a win condition. I believe this deck type disappeared due to the addition of Reflective Shield. If this counter were nerfed as part of a berf to both cards, I think this deck type would return. (Generally the more deck types exist the better the metagame is.)
I would:
Change Reflective from blocking and reflecting to just reflecting the effects of the targeted spell.
Make more spells like Black Hole, Silence, Poison and Shard of Sacrifice count as targeted spells.
Finally I would give them both DR 1|2 for 3|5 quanta.