Oldtrees, I've a question for you concerning spell damage and shields.
As of right now, shields have 1 of 2 responses to spell damage.
Either reflection, which not only renders targeting the player with attack spells useless, but grants the shield immortality (via reflection of any attempt to destroy it) and causes any such spell to rebound on it's wielder.
I've been considering the idea of creating a shield that, instead of 'reflecting spells' merely acts as 'spell' resistance, but in exchange, has either improved damage resistance (Unlikely, due to the very limited spectrum that defensive shields allow) Or a cost trade off.
Example:
Force Field
costs 1
|2
Normal: Reduces spell damage done to you by 3
Upgraded: Reduces spell damage done to you by 3, and physical damage by 1.
This idea I was contemplating as a way to create alternate shields for
, which has the controversial Dim|Phase Shield. and Gravity's oft-spurned Gravity shield.
Your thoughts?