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Offline Rutarete

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg508773#msg508773
« Reply #528 on: June 07, 2012, 10:59:46 pm »
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg508778#msg508778
« Reply #529 on: June 07, 2012, 11:10:38 pm »
I have an idea for a non-rare weapon card. I would like to know
1) Has it already been done (or is there another card too similar to it out there right now)
2) Is it low key enough to be a non-rare weapon. More specifically is it a good idea to add non-rare type "other" weapons that have non-vanilla abilities or should that be reserved for elemental weapons.
3) Is it balanced well compared to the other non-rares (dagger, hammer, bow, sword)

Card: Razor Disc | Chakram
Cost: 1  :rainbow
Text: "Weapon (Ranged): Deals 2 (4 upped) damage, as spell if mark is :aether .
0 throw: deal 1 damage to target and return to deck."

Return to deck could mean either top or randomly shuffled in.
Hmm, if the spell damage part is too much, I can always change it to:
"Weapon (Ranged): Deals 2 damage, plus 1 if mark is :aether.
0 throw: deal 1 damage to target and return to deck."

I had the spell damage part in there to try and keep this weapon sufficiently distinct from Owl's Eye as well as the other non-rares in place already.

1)
This one is in the archives: http://elementscommunity.org/forum/index.php/topic,35691

2) Spell damage + Antideckout is probably too much for an other card. Antideckout might be too much for an other weapon by itself. (See Eternity)

3)Shortbow | Longbow is
3|6 attack + Ranged + 1 if mark X for 2 :rainbow + 1 card
Your suggestion is
2|4 attack + Spell + Throw + 1 if mark X for 1 :rainbow + 1 card
Dagger | Dirk is
2|4 attack + 1 if mark X or Y for 0 :rainbow + 1 card

Spell damage is probably balanced but not Throw.
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Offline OdinVanguard

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg508887#msg508887
« Reply #530 on: June 08, 2012, 04:36:14 am »
Would having it return to hand be OK? That way it won't have anit-deckout abilities and will be different from the crucible archive card.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
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kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg508898#msg508898
« Reply #531 on: June 08, 2012, 05:16:11 am »
Would having it return to hand be OK? That way it won't have anit-deckout abilities and will be different from the crucible archive card.
Yes.

2|4 attack +  :rainbow: deal 1 damage* + Spell + 1 if X mark for 2 :rainbow
*Throw and replay

Spell is practically momentum so I would recommend dropping it in order to balance.

2|4 attack +  :rainbow: deal 3 damage* + 1 if X mark for 2 :rainbow
*Throw and replay
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509599#msg509599
« Reply #532 on: June 10, 2012, 01:08:56 am »
Oldtrees, I've a question for you concerning spell damage and shields.
As of right now, shields have 1 of 2 responses to spell damage.
Either reflection, which not only renders targeting the player with attack spells useless, but grants the shield immortality (via reflection of any attempt to destroy it) and causes any such spell to rebound on it's wielder.
I've been considering the idea of creating a shield that, instead of 'reflecting spells' merely acts as 'spell' resistance, but in exchange, has either improved damage resistance (Unlikely, due to the very limited spectrum that defensive shields allow) Or a cost trade off.
Example:
 :rainbow Force Field
costs 1 :rainbow|2 :rainbow
Normal: Reduces spell damage done to you by 3
Upgraded: Reduces spell damage done to you by 3, and physical damage by 1.
This idea I was contemplating as a way to create alternate shields for  :aether, which has the controversial Dim|Phase Shield. and Gravity's oft-spurned Gravity shield.
Your thoughts?
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Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509606#msg509606
« Reply #533 on: June 10, 2012, 01:52:33 am »
Oldtrees, I've a question for you concerning spell damage and shields.
As of right now, shields have 1 of 2 responses to spell damage.
Either reflection, which not only renders targeting the player with attack spells useless, but grants the shield immortality (via reflection of any attempt to destroy it) and causes any such spell to rebound on it's wielder.
I've been considering the idea of creating a shield that, instead of 'reflecting spells' merely acts as 'spell' resistance, but in exchange, has either improved damage resistance (Unlikely, due to the very limited spectrum that defensive shields allow) Or a cost trade off.
Example:
 :rainbow Force Field
costs 1 :rainbow|2 :rainbow
Normal: Reduces spell damage done to you by 3
Upgraded: Reduces spell damage done to you by 3, and physical damage by 1.
This idea I was contemplating as a way to create alternate shields for  :aether, which has the controversial Dim|Phase Shield. and Gravity's oft-spurned Gravity shield.
Your thoughts?
Such a shield would only be useful vs Wisdom and Physical damage. This is probably sufficiently useful.
An alternative would be blocking a fraction of spell damage (30% round up?) and a constant amount of physical damage (DR 1)

« Last Edit: June 10, 2012, 01:54:38 am by OldTrees »
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Offline ZephyrPhantom

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509614#msg509614
« Reply #534 on: June 10, 2012, 02:24:30 am »
A while ago Essence mentioned the possiblity of having 'classes' with various special effects as well as tradebacks on an elemental playstyle. Some examples:


Beserker : Use a weapon slot in place of your shield slot. You cannot heal.
Cleric : Spell cards heal you 2x the amount. You cannot use weapons. (Original Cleric by Essence)
Hunter : You can up to 7 copies of each creature, and 4 copies of each spell/permanent (pillars don't count.)
Lich : Upon death, revive with 15 HP. Start with 5 Poison.

What are your thoughts on their possible impact on the game?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509623#msg509623
« Reply #535 on: June 10, 2012, 03:57:45 am »
A while ago Essence mentioned the possiblity of having 'classes' with various special effects as well as tradebacks on an elemental playstyle. Some examples:


Beserker : Use a weapon slot in place of your shield slot. You cannot heal.
Cleric : Spell cards heal you 2x the amount. You cannot use weapons. (Original Cleric by Essence)
Hunter : You can up to 7 copies of each creature, and 4 copies of each spell/permanent (pillars don't count.)
Lich : Upon death, revive with 15 HP. Start with 5 Poison.

What are your thoughts on their possible impact on the game?

I feel that such ideas would be viable options for this new Trial idea. Since the original mark represents the player, the class would be tied to the original mark

If done correctly they would benefit the game. However they are far from a crucial feature.
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Offline Zaealix

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509700#msg509700
« Reply #536 on: June 10, 2012, 12:22:22 pm »
A while ago Essence mentioned the possiblity of having 'classes' with various special effects as well as tradebacks on an elemental playstyle. Some examples:


Beserker : Use a weapon slot in place of your shield slot. You cannot heal.
Cleric : Spell cards heal you 2x the amount. You cannot use weapons. (Original Cleric by Essence)
Hunter : You can up to 7 copies of each creature, and 4 copies of each spell/permanent (pillars don't count.)
Lich : Upon death, revive with 15 HP. Start with 5 Poison.

What are your thoughts on their possible impact on the game?
MY thoughts are this:
Beserker: Not gonna last long if it can't heal and use shields, the extra weapon I don't see making up for that.
Cleric: If you use it right it's good, but without using weapons, it could be tricky.
Hunter: Spells and Permanents usually aren't good to carry in large numbers so I suspect this class will be heavily used.
Lich: Possibly OP if runs a deck with purifiy, but hard to tell really how this one will work out.
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Offline mildlyfrightenedboy

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509775#msg509775
« Reply #537 on: June 10, 2012, 05:18:59 pm »
http://elementscommunity.org/forum/index.php/topic,41143.0.html

Can I get a thought on this vs. Otyugh, oh Great Tree-ey One?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509803#msg509803
« Reply #538 on: June 10, 2012, 06:45:14 pm »
http://elementscommunity.org/forum/index.php/topic,41143.0.html

Can I get a thought on this vs. Otyugh, oh Great Tree-ey One?
It is not very similar to Otyugh at all.

It is more similar to "Copy and kill target creature with less than 6|8 hp"
This is turn is similar to "Copy and deal 5|7 damage to target creature"
So it is similar to a Lightning + Parallel Universe that have to target the same creature.
(Lightning + Parallel Universe) - enemy creature only
(9 :aether + 2 cards) - 2 :aether + 1 card (estimate) = 7 :aether + 1 card
7 :aether + 1 card = 5 :gravity (casting) + 2 :gravity (activating) + 1 card
However since the stats are overwritten, the starting stats should be worth the casting cost.
4-5 | 5-6 attack could be justified

Conclusion: Buff attack and increase activation cost.
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Offline mildlyfrightenedboy

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg509824#msg509824
« Reply #539 on: June 10, 2012, 07:33:19 pm »
http://elementscommunity.org/forum/index.php/topic,41143.0.html

Can I get a thought on this vs. Otyugh, oh Great Tree-ey One?
It is not very similar to Otyugh at all.

It is more similar to "Copy and kill target creature with less than 6|8 hp"
This is turn is similar to "Copy and deal 5|7 damage to target creature"
So it is similar to a Lightning + Parallel Universe that have to target the same creature.
(Lightning + Parallel Universe) - enemy creature only
(9 :aether + 2 cards) - 2 :aether + 1 card (estimate) = 7 :aether + 1 card
7 :aether + 1 card = 5 :gravity (casting) + 2 :gravity (activating) + 1 card
However since the stats are overwritten, the starting stats should be worth the casting cost.
4-5 | 5-6 attack could be justified

Conclusion: Buff attack and increase activation cost.
Thank god

Thanks, will do!
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
Orianna made a sound that supposed to a girl's squeal of glee and hugged The Ball. While it might have been touching, it was unfortunately only horrifying.

 

anything
blarg: